I Think My Game Is Fun... Relative Flight, Nav Ring, & Cargo! | Space Game Devlog #8

In Dev Vlog #8, the creators of a space game showcase advancements in movement controls, including screen relative controls for precise navigation and acceleration. They discuss the implementation of features such as a space Brak system, dynamic sound effects, collision effects, and ship destruction sequences, while also exploring long-range combat mechanics and cargo collection systems, inviting viewers to engage with the game’s development through their Discord community.

In this Dev Vlog number eight, the creators of a space game share their excitement about the progress made on movement controls, particularly the implementation of screen relative controls using an Xbox controller. These controls allow for more precise navigation and acceleration in any direction, enhancing the gameplay experience. The goal of making navigation fun in the game is being achieved through the addition of features like space Brak system for ship deceleration and sound effects for thrusters and engines that correspond to the power input. The creators are also exploring Unreal’s meta sound system for creating dynamic sound effects based on in-game parameters, adding depth to the audio experience.

The addition of an asteroid radar and custom Shader tool for proximity alerts enhances the player’s ability to navigate through the environment, avoiding collisions and threading the needle between asteroids. The team is working on implementing collision sound effects and particle effects triggered by impact force, adding realism to the gameplay experience. Despite being new to Unreal Engine, the creators are tackling challenges such as ship destruction using the Chaos system, aiming to create dynamic ship destruction sequences that respond realistically to in-game actions like collisions and missile hits.

The development team has made progress on the navigation UI, introducing markers for forward and reverse movement, a Velocity Vector indicator, and enemy ship indicators. These UI elements provide redundancy and aid in maneuvering and combat planning. The team is also exploring long-range combat mechanics, such as firing a railgun at enemy ships from a distance, showcasing potential gameplay features for future updates. Additionally, the team has begun designing a process for scooping up cargo containers, with a preliminary concept involving a confirmation button to loot containers and magnet systems for cargo bay interaction.

The creators express enthusiasm for the evolving mechanics in the game, including cargo UI, enemy AI, and future additions that will enhance gameplay depth. They invite viewers to join their Discord community for regular updates, suggestions, and interaction with the development team and other players interested in the game. The collaborative nature of the Discord community allows for feedback and engagement, contributing to the ongoing development of the game. The creators emphasize the progress made and the exciting features on the horizon, encouraging viewers to stay tuned for future Dev Vlogs and updates on the project’s development journey.