I Enjoy Cargo Running Again in Star Citizen — Thanks to THIS!

The creator shares their renewed enjoyment of cargo running in Star Citizen by using a strategic setup involving their 890 Jump base ship, a scout ship, and a Golamo X cargo runner to handle smaller, more immersive cargo loads encouraged by the game’s new bracket system. They highlight the tactical gameplay of scouting, faction protection, and multiple smaller hauls despite technical challenges, emphasizing the depth and variety this approach brings to their cargo trading experience.

In this video, the creator shares their renewed enjoyment of cargo running in Star Citizen, focusing on their current setup and strategy. They live in the Pyro system aboard their 890 Jump ship, which serves as their base of operations where they store weapons, cargo, and other essentials. Despite some current limitations with inventory storage on the 890 Jump, they have organized their weapons and cargo efficiently and use a smaller scout ship and a cargo runner (the Golamo X) for their hauling missions. The scout ship is used for initial scouting to avoid drawing attention, while the larger ships are used for bigger hauls.

The creator explains the recent changes to cargo running mechanics introduced by Cloud Imperium Games, specifically the new bracket system that limits the size of cargo units for different commodities. This system encourages using smaller ships for smaller cargo loads, which the creator prefers over hauling massive amounts of cargo with large ships. They enjoy the gameplay variety this brings, including scouting and exploring different locations rather than simply transporting large quantities of goods. Their affiliation with the Head Hunters faction provides some protection in hostile territory, allowing safer cargo runs in areas like Fellow Fields.

During the video, the creator demonstrates buying and loading cargo such as grasping weevil eggs, audio-visual equipment, and EAM (a valuable commodity) from Fellow Fields. They encounter some bugs with the cargo terminals that limit how much they can buy at once, but they adapt by making multiple trips with smaller loads. They also discuss the challenges of maneuvering cargo and ships, including issues with their Golamo X ship’s landing and storage mechanics, and the risk of ship damage when parking incorrectly.

The creator emphasizes their preference for smaller cargo runs and the immersive experience it provides, contrasting it with the less appealing large-scale cargo hauling. They enjoy the tactical aspect of scouting and making multiple smaller trips from their base ship, which they see as a sustainable and engaging way to play Star Citizen’s cargo trading. They also mention plans to improve their scout ship’s stealth capabilities and continue refining their cargo running strategy as the game evolves.

In conclusion, the video highlights the creator’s enthusiasm for the current cargo running system in Star Citizen, despite some technical limitations and risks. They value the gameplay depth and variety offered by smaller cargo brackets and faction affiliations, which add layers of strategy and immersion. The creator plans to continue developing their cargo operations, customizing their ships and base, and sharing their experiences with the community. Overall, the video serves as both a practical guide and a personal reflection on the evolving cargo trading gameplay in Star Citizen.