Hunker down master mode.

“An idea I had for another master mode for ships.”

The narrator discusses their experience with player interactions in Star Citizen, specifically related to their hardcore playthrough where they wanted to pirate other players’ ships. They face the challenge of players either not landing their ships or blowing them up, resulting in them having to travel long distances to complete their objectives. To overcome this, they came up with the idea of “Hunker Down Master Mode,” where players can harden their shields by diverting power from weapons and engines to the shield generator. This makes the ship resistant to energy-based weapons and discourages players from randomly blowing up other players’ ships.

The narrator explains that while the hardened shields would make it difficult for players with energy-based weapons to destroy their ship, it would still be possible over time. However, this would require a significant time investment, making it less enticing for players to engage in ship destruction without good reason. To overcome the hardened shields, other players would need to use projectile-based weapons, either through FPS combat or using their own ships’ weapons. This would make the ship owner potentially vulnerable and create opportunities for interesting interactions.

The narrator acknowledges that their solution may not be perfect and encourages viewers to provide feedback and suggest better alternatives. They express frustration with the situation of players randomly blowing up their ship, leaving them stranded without much fun gameplay. They emphasize the importance of constructive feedback and invite viewers to share their ideas.

In conclusion, the narrator presents their idea of Hunker Down Master Mode, allowing players to harden their shield generator by redirecting power from other systems. This would discourage players from mindlessly destroying other players’ ships, as it would require a significant time investment. However, players can still use projectile-based weapons or FPS combat to bypass the hardened shields and engage with other players. The narrator welcomes feedback and acknowledges the need for a better solution to prevent the frustration of having one’s ship blown up without purpose.