"In part one, ExpatBrat, Moist Noodle & Execute discuss the large topic of Ship Balance within Star Citizen.

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In this video, Expat Pratt and Mr. Moist Noodle discuss the topic of ship balancing in Star Citizen. Expat initially started the conversation on his stream, expressing his ideas on how to improve the balance of the game. They discuss how currently the game seems to be more focused on Squadron 42 development, but with the introduction of new ships and upcoming shows, it is important to start balancing the game to ensure proper testing and gameplay experience.

They talk about how the game is currently tailored around the ships available and how it might change as larger ships are introduced. They touch on the idea of transitioning from one-on-one dogfights to more team-based battles. Expat also emphasizes the importance of player choice and the diverse range of ships currently in the game, allowing players to play in different ways.

They mention upcoming features like ship interiors, engineering gameplay, FPS mechanics, and different modes of combat that will affect balance. They discuss the role of logistics and alliances in the game, as well as the potential for captains to manage a crew and make strategic decisions.

The issue of ship balance is complicated by technical issues in the game, such as positional desync and missile reliability. They also talk about how the game has evolved, with previous missions and components that provided more varied gameplay, but have been flattened and simplified over time. They highlight the need for constant iteration and balancing as more ships, features, and gameplay mechanics are introduced into the game.

Finally, they touch on the expansion of the team working on Star Citizen, as more people transition from Squadron 42 development to focus on the persistent universe. They acknowledge that with a larger team and a continued focus on development, the balance issues and concerns raised in this discussion are likely to be addressed in the future.