How to Make Space Stations Feel More Immersive in Elite: Dangerous

In the video, Ricardo explores ways to enhance the immersion and gameplay experience in space stations within Elite: Dangerous, suggesting the expansion of interiors and the introduction of dynamic events and interactions. He emphasizes the need for improvements in docking mechanics and the integration of sub-industries, inviting viewers to share their ideas for making these hubs more engaging and interactive.

In the video, Ricardo discusses ways to enhance the immersion and gameplay experience within space stations in Elite: Dangerous. He highlights that, despite the introduction of Odyssey, space stations and outposts are not fully utilized in the game. He suggests that modifications using existing in-game assets could breathe new life into these central hubs of trade, exploration, and industry, ultimately increasing player engagement.

Ricardo explains that there are six types of station interiors—standard industrial, wealthy, service, tourism, refinery, extraction, high-tech, and agriculture—each determined by the star system’s economy and population. He points out that while the standard industrial type is common, more specialized interiors exist in wealthier systems. He raises concerns about how larger ships, which may be introduced in the future, will dock at these stations, suggesting the need for improvements to the docking mechanics.

The video emphasizes the potential for expanding the interiors of space stations to include more rooms and areas for players to explore. Ricardo proposes dynamic events and interactions within these spaces, such as warehouses for trading and areas for conflict. He envisions features like a weapons test range and ship showrooms, which would allow players to engage with the game world more interactively and meaningfully.

Ricardo also discusses the idea of integrating sub-industries and roles within the space stations, such as guiding tours or defending against pirate incursions. He suggests that players could participate in the background simulation, contributing to the political dynamics of the game. This could involve running supplies to aid in conflicts or engaging in trade deals with a more tactical approach, adding depth to the gameplay experience.

In conclusion, Ricardo believes that the current state of space stations in Elite: Dangerous offers significant room for improvement. He invites viewers to share their thoughts on enhancing these hubs, emphasizing that the vastness of the game’s galaxy presents endless possibilities for development. He encourages players to consider the potential for a more immersive and engaging experience within the game’s space stations and outposts.