The video explains how to get refueled by an NPC in Star Citizen by using the mobiGlas contracts beacon to summon a Starfarer tanker, which docks automatically for refueling. This new feature offers a convenient and affordable way to manage fuel during long missions, eliminating the risk of running out of quantum fuel far from stations.
In this video, the creator demonstrates how to get refueled by an NPC in Star Citizen, highlighting the simplicity of the process. The example takes place in the Nyx system, where the player is on a patrol mission flying an Origin M80 fighter. Since such missions can cover vast distances, running out of quantum fuel is a common concern. Previously, players had to rely on reaching stations like Levski for refueling, which was risky and could end the game if they ran out of fuel too far away.
The new method involves using the mobiGlas interface by pressing F1 and navigating to the contracts section, specifically the beacons tab. Currently, the only available option in this tab is refueling, as other options have been temporarily removed. By transmitting the refueling beacon, players can quickly summon NPC assistance, which arrives in the form of a fighter and a Starfarer tanker ship.
To initiate the refueling process, players must target the Starfarer and align their ship with its refueling nozzle. By pressing right Alt plus N, the ship docks automatically if positioned correctly. This docking triggers a refueling interface similar to the one used when refueling on a pad or in a hangar, allowing players to monitor and control how much fuel they receive.
The refueling prices are low, encouraging players to fill their fuel tanks completely. Once the fuel transfer is finished, players can undock by pressing right Alt plus N again. The Starfarer then moves away, allowing the player to continue their journey fully refueled and ready for more missions.
Overall, this NPC refueling feature provides a convenient and reliable way to manage fuel during long missions in Star Citizen, eliminating the previous risk of running out of fuel far from a station and enhancing the gameplay experience.