HOW TO FIX STAR CITIZEN ⚡ The Solution Veterans Have Been Asking For

The video explains that Star Citizen’s space combat suffers from a fundamental design flaw where small, agile fighters overpower large capital ships due to imbalanced weapon ranges, ship speeds, and defensive systems, leading to frustrating gameplay for players invested in large ships. It proposes design changes like scaling weapon ranges with ship size, adding automated defenses, and limiting maneuverability to restore balanced, tactical combat and urges the developers to address these core issues rather than adding superficial features.

The video discusses a fundamental design flaw in Star Citizen’s space combat system that has persisted despite years of development and numerous updates. It highlights the imbalance between small, agile fighters and large capital ships, where light fighters can easily dismantle massive ships due to the game’s core mechanics. This imbalance is not due to bugs or exploits but is baked into the game’s design, particularly in the relationship between weapon ranges, ship speeds, and target sizes. Large ships move slowly and have weapons with limited effective range, while small fighters are fast and hard to hit, making large ships vulnerable despite their size and firepower.

Over the years, various systems like armor, engineering gameplay, component targeting, and power management were introduced to address this imbalance, but none have effectively solved the core problem. Even with a fully crewed and optimized capital ship, small groups of light fighters can wear them down over time, exploiting blind spots and the slow maneuverability of large ships. This has led to frustration among players who invest significant time and resources into larger ships, as their ships become liabilities rather than powerful assets in combat.

The video also critiques the evolution of the flight model, noting that earlier versions rewarded skill and positioning, but recent changes have shifted combat towards twitch reflexes and arcade-style dogfighting, which favors small, agile ships. Defensive systems like manual turrets are ineffective against fast-moving fighters, and the game lacks automated point defense systems that could realistically counter small craft. The current meta reduces combat roles to a binary choice between small fighters that dominate or large ships that are easy targets, collapsing the intended rock-paper-scissors balance.

To fix these issues, the video suggests several design changes: scaling weapon ranges with ship size so capital ship weapons can engage at distances where fighters cannot effectively retaliate; implementing automated defensive systems to handle fast targets; and limiting maneuverability to emphasize tactical positioning over reflexes. These changes would encourage combined arms warfare, where fighter escorts protect larger ships, creating more meaningful multi-crew combat. Until such fundamental redesigns are made, players are advised to adopt survival tactics like flying with escorts, maintaining momentum, and having escape plans.

Ultimately, the video calls on Cloud Imperium Games to acknowledge and address these deep-rooted design flaws rather than continuing to add new features that fail to fix the core problems. It emphasizes that while Star Citizen has incredible ambition and technical achievements, without solid game design foundations, the experience remains frustrating for players invested in multi-crew and large ship combat. The community is divided, but many veterans and new players alike recognize the issues, hoping for meaningful changes that will fulfill the game’s original vision of balanced, emergent space combat.