In Devlog #21 of the spaceship game development, Level Cap and the team showcased a new warp effect created with the help of a VFX consultant and sound effects from Panzer V1. They also worked on enhancing an asteroid base template’s scale and appearance, incorporating tiling materials, decals, background sounds, and dynamic elements with community feedback and support playing a crucial role in the project’s progress.
In Devlog #21 of a spaceship game being developed by Level Cap and his team, a new warp effect was showcased. The warp effect consists of five layers of particles, including a black hole effect, a burst particle trail, a subtle flash effect, and a quick blue light flash. The effect was created with the help of a VFX consultant and sound effects from Panzer V1. The backend work for the warp effect involved stretching and contracting the ship’s appearance to simulate high-speed movement and abrupt stops. This was achieved by manipulating the ship’s material without affecting hitboxes or physical properties.
Additionally, the team worked on creating an asteroid base template based on concept art, aiming to improve the scale and appearance of the base. They utilized tiling materials and decals to add variety and detail to the base’s interior design. The team also focused on enhancing the base’s ambiance by incorporating background sounds and planning for dynamic elements like blinking lights and animations. The community’s contributions, including feedback on materials and problem-solving assistance, were highlighted as crucial in improving workflow efficiency and project development.
Rich, a team member, explained the technical aspects of stretching and contracting the ship’s appearance using a master material that affects the world position offset. This method allows for visual changes without impacting the ship’s physical properties. The team also shared progress on creating a soundscape for the base, with Panzer V1 contributing background ambiance and communication array sounds. The Discord community was acknowledged for its valuable support in providing solutions and guidance, accelerating the project’s progress. The team expressed gratitude for the community’s involvement and contributions to the game development process.
In conclusion, Devlog #21 showcased the development of the warp effect, asteroid base template, and immersive ambiance for the spaceship game. The team’s collaborative efforts, technical innovations, and community engagement were emphasized as key elements driving the project forward. With ongoing improvements in visual effects, sound design, and environmental details, the game continues to evolve with the help of dedicated team members and supportive community contributors. Level Cap signed off expressing appreciation for the viewers’ support and inviting them to explore more content related to the space game development journey.