The recent No Man’s Sky Voyager update introduces a modular system for building and customizing massive corvette ships, allowing players to creatively design both the exterior and interior, walk inside their ships during flight, and perform EVA in space. While multiplayer features and docking mechanics are still limited, the update significantly enhances ship customization and immersion, bringing the game closer to complex space simulations like Starfield.
The recent No Man’s Sky Voyager update introduces an exciting new feature: the ability to build and customize massive corvette ships in-game. Players can access a dedicated Corvette workshop located in a larger section of space stations, where they can purchase and assemble various ship modules such as landing gear, cockpits, and ship bodies. This modular building system is reminiscent of Starfield’s ship customization but offers enhanced flexibility, allowing players to overlap parts creatively to design unique and impressive ship shapes. The update also enables players to walk inside their ships while flying and perform EVA (extra-vehicular activity) to jetpack around in space, adding a new level of immersion.
Ship modules from smaller starships can be attached to the corvette, but players must carefully balance their ship’s mass, maneuverability, and range, as adding too many components can negatively impact performance. Some aesthetic modules, like engines and reactors, also have stats, encouraging players to explore planets for salvageable scrap containers containing rare components. Additionally, players can barter at space stations to obtain specific modules, although the trading system currently has some quirks and could benefit from quality-of-life improvements to make trading more intuitive.
The interior customization of the corvette is another major highlight, with players able to design the inside much like they would their bases or freighters. Specialized modules such as mission terminals, oxygen-providing living walls, aesthetic habitats, and storage pods that connect to the player’s main base storage can be installed. While the current update offers a few interior design options, the developer is likely to expand these in future updates, opening up further creative possibilities and gameplay functions inside the ship.
Despite the exciting new features, some expected multiplayer functionalities are missing. The update does not yet support multi-crew gameplay, such as friends co-piloting or managing weapons aboard the ship, though this remains a hopeful prospect for the future. Players can dock their corvettes with freighters, but the docking experience is somewhat basic and could use improvement to better match the scale and immersion of the new ships. The introduction of EVA also hints at potential future gameplay elements, such as boarding abandoned or enemy ships, though these possibilities remain speculative at this stage.
Overall, this update marks a significant milestone for No Man’s Sky, fulfilling long-standing player wishes for interior ship exploration and large-scale ship customization. It pushes the game closer to the space simulation depth found in titles like Starfield and Star Citizen, while retaining its unique creative flair. For new and returning players alike, this update offers a fresh and compelling reason to dive back into No Man’s Sky, with more detailed guides and content expected soon to help players navigate the new features.