How not to do an event | star citizen

The video discusses a poorly executed event in Star Citizen that caused frustration among players due to difficulties in accessing the Idris ship and participating in combat challenges. The hosts suggest alternative approaches to make events more inclusive and engaging for all players, emphasizing the importance of learning from past mistakes to create better experiences in the future.

In the video, the hosts discuss an event in Star Citizen that was poorly executed and received negative feedback from the community. The main issue with the event was the difficulty in finding and accessing the Idris ship, which was the highlight of the event. Many players struggled to locate the Idris due to limited availability on servers and the presence of CIG developers who had priority access. This led to frustration among players who felt excluded from the event.

The event required participants to film 10 minutes of combat footage or a 10-second snippet to qualify for certain rewards. However, the mechanics of the event, such as holding the Idris for 10 minutes in combat, posed challenges for players, especially since the Idris was often controlled by organized groups rather than individual players. This made it difficult for the average player to participate and enjoy the event as intended.

The hosts suggested alternative approaches to the event, such as conducting it in Arena Commander to allow more players to experience the Idris ship firsthand. By setting up scenarios in Arena Commander where players could board, fight, or explore the Idris, more players could have engaged with the content. The hosts also emphasized the importance of inclusivity in events and the need for developers to consider the community’s perspective when designing such experiences.

The hosts highlighted successful community-driven events in the past, such as Xeno Threat and Siege of Arison, which were well-received by players. They suggested that future events should focus on inclusivity and provide opportunities for all players to participate and enjoy the content. The hosts expressed disappointment with the disconnect between the developers’ intentions and the community’s experience, calling for improvements in event planning and execution to avoid similar issues in the future.

In conclusion, the hosts encouraged viewers to share their feedback on how the event could have been improved and made more accessible to all players. They acknowledged the frustration and disappointment felt by many players who were unable to fully engage with the event and emphasized the importance of learning from past mistakes to create more engaging and inclusive experiences for the community. Overall, the discussion highlighted the challenges of organizing large-scale events in online games and the need for developers to prioritize inclusivity and player enjoyment.