How Much RMC Will Ship Repairing Services Use? | Polaris Ship Hangar Services Testing 4.8 PTU

The video tests the RSI Polaris ship hangar repair feature on the 4.8 PTU, demonstrating that repairs consume significant amounts of costly Raw Material Components (RMC) and require ships to be fully landed inside the hangar, with limitations on ship size and repair scope. While minor repairs are effective, extensive damage repairs are economically inefficient and some repair functions, especially for cargo hangar and ground vehicles, currently suffer from bugs.

In this video, the creator tests the ship hangar repair feature in the RSI Polaris on the 4.8 PTU. The video begins with purchasing Raw Material Components (RMC) at Orison’s Providence platform, which are essential for repairs but quite expensive at 7.6K per SCU. The creator buys 320 SCU of RMC, costing around 2.5 million AUEC, to ensure enough material for multiple repair tests. It is emphasized that to use ship hangar services, you must either own the ship or be in a party with the owner.

The first test involves repairing a lightly damaged Gladius using Luke’s Polaris. After sustaining missile damage, the repair process successfully restores the ship to 100% health, consuming about 22 SCU of RMC. More severe damage, including lost wings and weapons, is also repaired, although weapons and missiles cannot be restocked. Component damage such as engines and shield generators are repaired as well, using an additional 16 SCU of RMC. Despite visual bugs where damage appears on the model, the ship’s systems function fully post-repair.

The video then explores repairing a heavily damaged Guardian MX, which requires the entire ship to be fully landed inside the hangar with all landing gears down to initiate repairs. The repair restores the ship’s engines and components but does not replace weapons or missiles, making it more of a partial fix. This repair consumes about 13 SCU of RMC and costs nearly one million AUEC, making it economically inefficient compared to reclaiming the ship through insurance. The creator highlights that full repairs are costly and may not always be worthwhile.

Next, the creator tests the repair limits with a larger ship, the Vanduul Stinger, which is difficult to fully land inside the hangar. Repairs only work if the ship’s landing gear is fully on the pad, limiting repair options for larger ships. The repair process ejects the pilot and does not fully restore lost wings, showing current limitations of the system. Additionally, the RMC boxes visibly disappear as materials are consumed, confirming usage tracking.

Finally, the video attempts to test repairs in the Polaris cargo hangar, including ground vehicles like the Cyclone and the Pisces ship. However, these repairs fail to initiate, likely due to bugs in the current PTU version. The creator concludes that while the hangar repair service works well under certain conditions, it requires being in a party, fully landing the ship inside the hangar, and is limited to certain ship sizes. The repair process consumes large amounts of expensive RMC, making it suitable mostly for minor repairs rather than extensive damage.