How Many Pitbulls Fit The Ironclad Assault? | Drake Pitbull First Look & Fitting Test Pt1 | 4.8 LIVE

The video offers a first look at the compact Drake Pitbull snub fighter in Star Citizen Alpha 4.8, highlighting its design, flight capabilities, and lack of a jump drive, followed by a detailed test fitting multiple Pitbulls into the Ironclad Assault ship’s hangar. The creator successfully fits twelve Pitbulls with optimal arrangement but recommends limiting the number to avoid collisions and damage during storage and transport, providing practical tips despite the game’s ongoing technical issues.

In this video, the creator shares their initial experience with Star Citizen Alpha 4.8, highlighting both smooth gameplay early on and various technical issues that emerged later, such as login problems and bugs with mission functionality and ship paint application. Despite these challenges, they proceed to showcase the Drake Pitbull, a small snub fighter that appears larger in pictures but is compact in reality. The ship features size one components, including weapons, radar, and power plant, along with a small storage capacity and a weapons locker, making it a well-equipped but tiny fighter.

The Pitbull’s design includes extendable wings that reveal its weapons, and the cockpit has a unique inverted V-shaped wing layout reminiscent of Star Wars ships. The creator demonstrates the ship’s flight capabilities, noting its speed and boost characteristics, but points out it lacks a jump drive, meaning it requires a carrier for long-distance travel. This leads to the main focus of the video: testing how many Pitbulls can fit inside the hangar of the Ironclad Assault ship.

Using a secondary account, the creator purchases multiple Pitbulls and successfully fits twelve of them into the Ironclad’s hangar. They carefully arrange the ships to optimize space, taking advantage of the Pitbull’s foldable wings when landing gear is deployed. While the creator estimates that the Ironclad could theoretically hold up to 33 Pitbulls, practical limitations such as entity caps and collision risks suggest a safer maximum of around eight to ten ships per side.

After parking the Pitbulls, the creator tests their stability during ship storage, quantum jumps, and logging out and back in. The small fighters remain intact and mostly stable within the hangar, though some collisions and minor damage occur when ships are packed too tightly or after multiple quantum jumps. The creator advises leaving enough space between ships to avoid these issues, recommending no more than six to eight Pitbulls in one row for safety and practicality.

In conclusion, the video provides a detailed first look at the Drake Pitbull and an insightful fitting test with the Ironclad Assault, demonstrating the Pitbull’s compact size and versatility as a snub fighter. Despite ongoing technical issues with the game, the creator offers useful tips on ship storage and arrangement, emphasizing the balance between maximizing capacity and maintaining ship safety during transport and gameplay.