How I Made An Asteroid Field In Unreal Engine 5 - Space Game Devlog #15

In Space Game Dev Vlog #15, the developers have been making progress on their space game project by refining the missile meta system and revamping their Discord channel for community engagement. They have also created custom asteroids, improved radar overlays, UI elements, sound effects, and implemented a new docking system, with ongoing efforts in back-end optimizations and refactoring to streamline spaceship construction processes.

In Space Game Dev Vlog #15, the game developers have been making significant progress on their space game project since January. They have been focusing on refining the missile meta system, which affects gameplay dynamics based on player movement relative to missile threats. The missile system is complex but presents a fun challenge for the team to work on. Additionally, the developers have revamped their Discord channel, thanks to a community contributor, to facilitate discussions and collaborations related to the game project.

A major highlight of the recent developments includes the creation of custom asteroids to replace existing assets, allowing for more control over performance and design flexibility. With the help of an Unreal Engine expert, the team established a workflow for creating bespoke asteroids, enhancing the visual quality of the game environment. This opens up possibilities for crafting unique asteroid structures that align with the game’s design vision, such as space stations integrated with custom asteroids.

The developers have been actively working on improving various game elements, such as radar overlays, UI enhancements, sound effects, and a new docking system. The radar overlay now provides detailed information on projectiles, enemy ships, and other in-game elements, enhancing player awareness and strategic decision-making. Additionally, the team has made progress on implementing a docking system, utilizing a finite state machine approach to manage the airlock states effectively.

Further back-end optimizations and refactoring efforts have been ongoing, focusing on streamlining spaceship construction processes for efficiency and scalability. These technical enhancements are crucial for maintaining a well-organized and optimized game development workflow. The team is gearing up for a movement and combat demonstration in the game, with plans to create a level showcasing key gameplay components like ship movement, combat mechanics, and enemy AI. This milestone represents a significant step towards demonstrating the core aspects of the game’s mechanics and design.