How Far Behind is Star Citizen? It's Not As Bad As You Think | Ship Backlog Check-In

The video highlights that Star Citizen has made significant progress in delivering ships, with 187 out of 227 total vehicles and variants completed, reflecting improved development pace and reliability despite ongoing challenges linked to complex gameplay mechanics. It emphasizes that delays are mainly due to the need for associated gameplay systems rather than neglect, presenting an optimistic view of the game’s steady advancement and the ship team’s crucial role in sustaining the project.

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The video discusses the progress Star Citizen has made in delivering ships, using data compiled by a community member named Colonial Movers. Colonial Movers has been tracking the development and delivery status of Star Citizen ships for over seven years, regularly posting updates on the Star Citizen subreddit. These posts provide a detailed overview of the ship backlog, showing which ships have been introduced, which have been completed, and which remain undelivered. The video highlights that while many ships were introduced years ago, a significant number have only recently been completed and added to the game.

The ship backlog chart is divided into traditional chassis ships and their variants, with color coding to indicate their status—red for ships not yet in the game and black for those fully developed. As of the latest update, there are 227 total vehicles and ships including variants, with 187 of these completed. This represents a substantial improvement compared to a few years ago, when many ships had not been delivered or even developed beyond concept stage. The video notes that recent years have seen a shift towards delivering more ships rather than just introducing new concepts, signaling increased reliability and progress in development.

Many undelivered ships are large or complex, requiring specific gameplay mechanics that are not yet fully implemented in the game. Examples include the Genesis Starliner, which would currently function as a large transport without its intended passenger gameplay, and other ships like the Endeavor, Crucible, Orion, and Banu Merchantman that depend on specialized gameplay features like mining, repair, player shops, and large-scale exploration. The video explains that these ships are delayed not because of neglect but because their associated gameplay systems are still under development, underscoring the interconnected nature of ship delivery and game mechanics.

The video also touches on some of the challenges faced by the development team, such as the need for better physics for certain vehicles, landing pad functionality for larger ships, and improvements in hacking and docking mechanics. Despite these hurdles, the ship development team has made remarkable progress, especially considering the ambitious scope of the game. The delivery of 27 ships in one year is highlighted as particularly impressive, reflecting a significant scaling up of production capacity and a commitment to fulfilling promises made to the community.

In conclusion, the video argues that Star Citizen’s ship backlog situation is not as dire as some critics suggest. While there are still many ships to be delivered, the pace and quality of recent deliveries show that the development team is making solid progress. The ship team’s efforts have been crucial in sustaining the game’s funding and momentum, especially during periods when other parts of the project faced delays. Overall, the video presents a more optimistic view of Star Citizen’s development trajectory, emphasizing steady improvement and the complexity behind delivering such a vast array of ships.