Here is where we are WRONG About Star Citizen 's Problems

The problems with Star Citizen extend beyond server limitations and are rooted in the game’s heavy assets, causing severe frame rate drops and making it barely playable. Cloud Imperium Games will need to optimize the game’s performance before the release of Quantum 42 to avoid disappointing players, as Server Meshing may not be enough to address the underlying issue.

Many people believe that the problems with Star Citizen are due to server limitations and the need for Server Meshing. However, after completing Parrot Swarm in Arena Commander, it is clear that the issue runs deeper. In the final wave of the mod, the game spawns two Capital ships with full squadrons as escorts. This overwhelms the game, causing significant frame rate drops and making it barely playable. This issue occurred on a private server with just one other player, and in a map without any asteroids or nearby planets. Thus, it is evident that the problem lies in the heavy assets of the game, which it struggles to handle.

Cloud Imperium Games will need to find clever solutions to optimize the game’s performance. Otherwise, players may be met with serious disappointment when Quantum 42, the next major update, is released. The current state of the game’s limitations goes beyond server problems and extends to its assets, which are too heavy for smooth gameplay. Despite the anticipation for Server Meshing, it may not resolve the core issue at hand.

In conclusion, the problems with Star Citizen are not solely due to server limitations. The game’s heavy assets pose a significant challenge, causing severe frame rate drops and making the game barely playable. Cloud Imperium Games will need to find ways to optimize the game’s performance before the release of Quantum 42 to avoid disappointing players. While Server Meshing is eagerly awaited, it may not address the underlying issue of asset efficiency.