Here is how Sandworms are not POSSIBLE in Star Citizen

The video discusses the possibility of implementing sandworms, known as Valar, in Star Citizen by utilizing the game’s material simulation system. It explores the challenges and potential benefits of having sandworms in the game, and invites viewers to share their thoughts on the matter.

The video discusses the possibility of implementing sandworms, known as Valar, in Star Citizen. The first challenge in creating believable sandworms is the need for a proper habitat, as sand or soil in the game is currently just a texture. The video proposes using the material simulation system already present in the game for water, but applied to heavier materials like lava or sand. This would allow for persistent footprints, sandstorms, and the ability for a living creature to push through the sand. Technologically speaking, the implementation of sandworms seems possible in Star Citizen.

According to the lore, sandworms have a tendency to attack settlements on the sand, making the home world in the Layer System sparsely populated. The video suggests that sandworms could carry rare resources and be incredibly difficult to kill, leading to players building bait settlements to attract them for tremendous profit. This would align with the high-risk, high-reward mantra embraced by Cloud Imperium Games and many players.

The video acknowledges the need for settlements and landing zones on such a planet, but proposes placing them in mountainous regions where the worms cannot attack. It also suggests the possibility of a force field or repellant mechanism to keep the worms away from main cities, but acquiring such technology would be challenging for human players to prevent an easy solution.

In conclusion, the video presents the argument that Cloud Imperium Games could implement sandworms in Star Citizen by utilizing the game’s material simulation system. It invites viewers to share their opinions on the matter and expresses hopes for seeing sandworms in the game in the future.