Hate Flying Spaceships? Star Citizen Is The Space Game Made For You

This video discusses the concept of being a “no ship” player in Star Citizen, where players prioritize aspects of the game other than flying spaceships. It highlights the game’s focus on offering a depth of mechanics beyond piloting and discusses the current and upcoming features that support this playstyle, while acknowledging the need for further improvements to make it more accessible and engaging for “no ship” players.

In this video, the creator discusses the concept of being a “no ship” player in the game Star Citizen. A “no ship” player is someone who doesn’t prioritize flying spaceships and instead focuses on other aspects of the game. The video argues that the majority of players actually want to spend a significant portion of their time not flying ships. The game is designed to offer a depth of mechanics beyond just piloting, such as navigation, base building, and industrial and science-based gameplay. The video highlights that Star Citizen aims to be a space game with an emphasis on ships, but not solely a spaceship game.

The video acknowledges that while the options for “no ship” players are currently limited, the game is constantly introducing new features and mechanics that support this playstyle. Recent updates have added new roles and responsibilities for players outside of flying ships, such as looting bunkers, refueling, mining gadgets, and salvage mechanics. The upcoming additions of physical components, cargo loading, and building interiors further expand the gameplay opportunities for “no ship” players.

The video also discusses the challenges of being a “no ship” player, such as the lack of transportation options and the need for a shift in social expectations. The game will need to provide easier options for players to catch rides or assign transportation missions to others. Additionally, more activities and things to do during downtime while traveling will be necessary to keep players engaged. The video concludes by emphasizing the importance of expanding non-flight gameplay and ensuring that there is plenty for players to do when they are not flying ships.

Overall, the video presents a case for the viability and appeal of being a “no ship” player in Star Citizen, highlighting the game’s focus on depth and variety beyond just flying spaceships. It discusses the current and upcoming features that support this playstyle and acknowledges the need for further improvements to make it a more accessible and engaging experience.