The video explains that upcoming nerfs to the Corsair and Constellation gunships will reduce their maneuverability, significantly weakening their effectiveness in PvP by making it harder to aim and engage targets. It also highlights ongoing issues with multi-crew mechanics, suggesting that without improvements to AI or crew systems, these larger ships will struggle to remain viable compared to single-seat fighters.
The video discusses significant nerfs coming to the gunship class in a popular game, specifically targeting the Corsair and Constellation series ships. These ships are known for their fixed weapon systems, requiring precise maneuvering—pitch, yaw, and roll—to aim effectively. The nerfs focus on reducing these maneuverability aspects, making it harder for players to keep their nose on targets and effectively use manual gimbals to hit smaller, more agile opponents. This change is expected to dramatically reduce the effectiveness of the Corsair in combat.
Similarly, the Constellation Andromeda faces the same nerfs to its pitch, yaw, and roll, which are critical for maintaining offensive capability. The video compares the Corsair and Connie, showing that both ships share similar performance stats like speed, propulsion, and shield capacity. While the Constellation has a higher total health pool owing to its larger number of parts, overall durability between the two ships is quite comparable. Size-wise, they are nearly identical, with only minor differences like the Connie’s protruding wings.
Despite these similarities, the video’s creator personally prefers the Corsair due to its greater number of guns, though he notes that turret placement and survivability could make the Connie a better choice if those factors mattered more in the game. However, post-nerf, neither ship is expected to be very viable for PvP. The gunship class, which previously outperformed heavy fighters in firepower, maneuverability, and survivability, is now more balanced but arguably at the cost of its unique strengths.
The video also highlights a broader issue with multi-crew ships like the Corsair and Connie. Currently, turrets and multi-crew mechanics are underdeveloped, making solo play with stripped-down turret systems the optimal strategy. The creator argues that without effective AI crew or blades to man turrets, these larger ships will remain less viable, as most players either don’t have friends to crew with or don’t want to invite random players.
In conclusion, the nerfs to the Corsair and Constellation represent a shift favoring single-seat ships, diminishing the role of gunships in PvP. While these ships will still perform adequately in the relatively easy PvE content, their competitive edge in player combat is largely lost. The video ends by inviting viewers to share their opinions on the changes, reflecting a community grappling with balancing and the future viability of multi-crew gunships.