In a post-CitizenCon Q&A, developers discussed character features and armor systems in Star Citizen, emphasizing the introduction of new armor archetypes for various roles beyond combat, such as mining and salvage. They also addressed community questions about reputation systems, suit lockers for streamlined gameplay, and teased future developments, including new creature types to enhance the game’s ecosystem.
In a post-CitizenCon Q&A session, the panelists discussed the character features and armor systems in Star Citizen, following up on the “Dress to Kill” presentation. The discussion highlighted the lack of new information presented at CitizenCon, particularly regarding specialized armor, which many expected to see more comprehensively. The panelists included members from the gameplay teams focusing on FPS combat, AI, and character gameplay. They aimed to dive deeper into the character and armor systems, addressing community questions and providing updates on development.
Nick, one of the developers, shared insights about the new armor archetypes, mentioning that while many combat suits were showcased, there is also progress on engineering, mining, and industrial suits. He highlighted the introduction of a mining suit with a dedicated visor for scanning resources, as well as a salvage suit designed to streamline the collection of materials. The conversation reflected a desire for more variety and functionality in the armor systems, moving beyond just combat-focused designs to incorporate utility and specialized roles.
The discussion also touched on the importance of reputation systems within the game and how they would affect faction interactions and gameplay. The developers acknowledged that while reputation mechanics had been in development, updates on their implementation had been sparse. Players expressed a desire for clarity on how these systems would work, particularly regarding security measures in urban environments and the ability to carry weapons in cities. The panelists reassured the community that they are actively working on these systems but emphasized that not all features are currently in active development.
As the conversation progressed, the developers discussed the integration of suit lockers, which would allow players to quickly swap loadouts and streamline gameplay. This feature aims to eliminate the time-consuming process of equipping and gathering items after respawning or switching roles. The developers noted that this would significantly improve the overall gameplay experience by reducing downtime and encouraging players to engage more readily in missions and combat scenarios.
Finally, the panelists hinted at exciting future developments, including new creature types and gameplay mechanics. They confirmed that the Valar, a large sandworm creature, would have unique interactions and behaviors, along with the introduction of neutral creatures that could enhance the game’s ecosystem. The developers expressed their commitment to creating a rich, immersive environment where players can engage with both the world and each other in meaningful ways, ultimately driving the game’s evolution and player experience forward.