Got Hornets? Got Bugs? | Current Issues With The Anvil Hornet MK I & MK II | Star Citizen 4.8.1

The video highlights persistent bugs in Star Citizen’s Anvil Hornet Mark I and Mark II ships where ballistic weapons on nose and top turrets appear visually broken and unusable, causing players to lose valuable equipment without refunds. It advises players to use energy weapons as a workaround since these issues are limited to specific Hornet models and urges the community to report the bugs to encourage a developer fix.

The video addresses significant bugs affecting the Anvil Hornet series ships in Star Citizen, particularly focusing on the ballistic weapon loadouts for the Hornet Mark I and Mark II variants. The creator highlights a recurring issue where ballistic guns such as deadbolts and Tarantulas, when equipped on the top and nose turrets of these ships, appear visually cut in half with missing barrels, rendering them unusable. This bug persists even after purchasing turret bases and manually attaching the weapons, causing players to lose valuable equipment without any refund options. The problem is especially prevalent in the Ghost Hornet Mark II, F7C Hornet Mark II, and Tracker Mark II models.

Through extensive testing, it was found that while ballistic weapons on the wing hardpoints function correctly, the weapons mounted on the nose and top turrets suffer from this visual and functional bug. Interestingly, energy weapons like laser repeaters do not experience this issue, making them a viable alternative for players who need reliable weaponry on these turrets. The video suggests that players might consider switching to energy-based loadouts to avoid losing guns due to this bug. However, the issue is limited to specific Hornet models, as the Super Hornet Mark II and F7A Hornet Mark I do not exhibit the same problems with their ballistic weapons.

The Hornet Mark I variants present additional challenges. For example, the F7A Hornet Mark I only allows weapon changes on the wing guns, with the ball turret and nose turret weapons locked and unchangeable. The Ghost Hornet Mark I is even more restricted, with locked weapon slots on both the top and nose turrets, preventing players from equipping additional weapons beyond the standard wing guns. Attempts to manually attach ballistic weapons to these ships fail, limiting their combat utility primarily to wing-mounted weaponry. This severely restricts the customization and effectiveness of these older Hornet models.

In contrast, some Mark I ships like the Super Hornet Mark I, Heartseeker Mark I, and Wildfire Mark I come with preset loadouts that cannot be extensively modified, especially for turret and nose weapons. While the wings’ guns can be swapped, the rest of the weaponry is mostly fixed, limiting flexibility. The Heartseeker Mark I, for instance, includes a size four cannon on top that cannot be detached or changed, further emphasizing the limited customization options available. Despite these restrictions, these ships remain somewhat functional due to their preset armaments.

The video concludes by urging players who have encountered these ballistic weapon bugs on Hornet Mark I and Mark II models to share their experiences to raise awareness and hopefully prompt a fix from the developers. The creator emphasizes the frustration of losing expensive weapons and the impact on gameplay, encouraging the community to report these issues. Until a fix is implemented, players are advised to avoid storing or reusing bugged ballistic weapons and consider energy weapons as a reliable alternative for affected Hornet variants.