The video by Danny Raymond from Ray’s Guide explores advanced, often overlooked flight features in Star Citizen, such as decoupled mode, space brake, look behind, and control lock, highlighting their uses and complexities for experienced pilots. He also covers managing custom control profiles, emphasizing the importance of organizing controls for different setups and sharing configurations, to enhance gameplay efficiency and customization.
In this video, Danny Raymond from Ray’s Guide discusses advanced flight features in Star Citizen that are often overlooked or omitted from most tutorials. He emphasizes that these features, such as decoupled mode, space brake, look behind, and precision view, are crucial for experienced pilots but can be confusing for newcomers. He explains that decoupled mode, toggled by the C key, allows pilots to control their ship’s momentum independently of their input, which is favored by dogfighters and those performing specific maneuvers like tail-first landings. However, it requires a good understanding of 3D physics and momentum, making it less suitable for beginners.
He also covers the space brake, mapped to the X key, which instantly stops all ship motion, primarily useful in decoupled mode or when overwhelmed in-flight. Despite its utility, Raymond notes that most tutorials avoid teaching it because relying on it can develop bad habits, especially in combat scenarios. Similarly, the look behind feature, mapped to comma, is valuable for checking your six during combat but is often not included in tutorials due to its less intuitive use and difficulty to access while maintaining control inputs.
Further, Raymond discusses the control lock for pitch and yaw, mapped to the right shift key, which can be handy for maintaining a straight flight path, especially if your controls are sensitive or prone to drifting. He warns that this feature is often not included in tutorials because accidental activation can cause panic, making pilots think their controls are broken. He also mentions the speed and acceleration limiters, mapped to alt keys and the mouse wheel, which are less favored now due to awkward usage and the game’s built-in speed cap, typically achieved by lowering landing gear with the N key.
The video then shifts to views and targeting features, such as the precision view, which functions like aim-down-sight in FPS games and is mapped to the second mouse button. This feature, along with subtargeting and component scanning, is usually omitted from tutorials because it can be confusing and is primarily useful for more advanced targeting and ship management. Raymond advises that planning for controller setups should include considering where to place these features for easy access, especially when switching between control schemes like keyboard and mouse or HOTAS setups.
Finally, Raymond explains how to manage and transfer custom control profiles, including saving, loading, and copying them between different environments or computers. He details the file locations where these profiles are stored, making it easy to back up or share configurations. He concludes with updates on community giveaways and contests, encouraging viewers to participate and use the secret word, which is the feature that should be unmapped if not used—namely, the pitch/yaw lock. Overall, the video provides a comprehensive overview of advanced flight controls and profile management to help players optimize their experience in Star Citizen.