Fleet Planning and the Apollo

Daniel Raymond from Ray’s Guide analyzes the pricing and strategic value of Apollo triage and medevac ships in Star Citizen post-patch 4.3.1, highlighting the benefits of multiple med beds, tier differences, and suggesting cost-effective upgrade paths for players. He also discusses community updates, including giveaways and invites viewers to share their thoughts on the necessity of multiple med beds in large-scale military operations.

In this video, Daniel Raymond from Ray’s Guide discusses the pricing and fleet planning considerations for the Apollo triage and medevac ships following the release of patch 4.3.1 in Star Citizen. He explains that all ships receive a price increase when they become flyable to reward early concept buyers who have had their money tied up for years. For example, the Apollo triage now sells for $260, a slight increase from its previous $250 warbond price, while the medevac version is priced at $290, up from $275. These prices reflect the specialized nature of these medical ships, which are more expensive compared to other medical-focused ships.

Daniel then compares the Apollo ships to other less expensive medical ships, such as the Pisces Rescue ($65), Cutlass Red ($135), and Tapen Medical ($220). Each of these ships offers different configurations of medical beds with varying healing capabilities. The Pisces has a single tier three bed, while the Cutlass Red offers two tier three beds, which help conserve med gel by allowing simultaneous healing and regeneration. The Tapen Medical features a single tier two bed, capable of healing more severe injuries than tier three beds and has greater med gel storage.

A significant part of the discussion focuses on the value of having multiple med beds and the differences between tier one and tier two beds. Daniel argues that in current gameplay, having more than two med beds is rarely necessary because squad members typically coordinate their healing, and large-scale operations requiring many simultaneous medical treatments are uncommon. He also highlights that tier one beds, unique to the Apollo, can heal the most severe injuries and have a vast healing range, but their practical use is limited since tier one injuries are currently rare, and medical stations often cover the range limitations of lower-tier beds.

Daniel advises potential buyers to consider a strategic approach: purchasing a cheaper medical ship like the Terrapin Medic and later upgrading to the Apollo triage via a warbond upgrade if needed. This approach preserves insurance on the original ship and offers flexibility as the game’s medical system evolves. He also questions the value of the $30 price difference between the Apollo triage and medevac variants, noting that the combat upgrades on the medevac are minimal and that hospital ships should ideally avoid frontline combat, which would make such upgrades less practical.

Finally, Daniel touches on community news, mentioning that his video contest ended without submissions, so the prize—a rare Anvil Asgard ship—will be added to the giveaways at an upcoming Ray’s Guide watch party. He also promotes other giveaways for ships like the Arasto, Merchantman, and Starlancer Max, encouraging viewers to participate by subscribing and commenting with the secret word. He closes by inviting viewers to share their opinions on how large a military operation would need to be to require three or more med beds, signing off with well wishes for safe flying in the verse.