Fixing your Favorite Gear: Star Citizen Armor Changes | Star Citizen

This video discusses the need for changes in the armor selection system in Star Citizen to create a more balanced and strategic gameplay experience. It proposes adding advantages and disadvantages to different armor types, restricting certain actions based on armor type, and implementing weapon restrictions to differentiate armor choices and encourage interdependency among players.

This video discusses the current imbalance in infantry armor choices in Star Citizen and proposes changes to make armor selection a meaningful choice for players. Currently, heavy armor is the only viable option as it provides numerous benefits without any gameplay cost. The video suggests adding advantages and disadvantages to different armor types to give players a choice. For example, light armor could have low detectability, making it suitable for stealth gameplay, while medium armor could offer versatility. Heavy armor, on the other hand, would be tough and durable but would consume more food and water.

The video also suggests restricting certain actions based on the armor type. For instance, heavy armor should not be able to fly ships but should be able to pilot ground vehicles and man ship turrets. This would encourage interdependency among players and make armor selection more strategic. The video proposes different weapon restrictions for each armor type to further differentiate them and balance gameplay. Mixing and matching armor types would be limited to the same core type to prevent overpowered loadouts.

The video argues against one-shot kills and sniper gameplay, advocating for a balanced approach where heavy armor is the only one that cannot be killed with a single shot. The aim is to create a game with more choice and consequence, allowing players to specialize in specific roles and immerse themselves in the world of Star Citizen. The video acknowledges that these suggestions are biased but believes they would improve the game and create a more personalized experience for players.