In the latest episode of Inside Star Citizen, key updates for March were revealed, including the introduction of the “Supply or Die” dynamic event and a new mission payout system that rewards larger groups with higher earnings. However, concerns about current gameplay issues, such as server performance and glitches, were raised, with hopes that the upcoming patch 4.0.2 will enhance the overall experience.
In a recent episode of Inside Star Citizen, host Irad discussed key updates and developments expected in the game for March. The episode revealed that the Frontier Fighters, a faction previously thought to be non-existent, were behind the attack on Stenton during the Safe Stenton event. This was part of a false flag operation aimed at encouraging the United Empire and the Civilian Defense Force to take action against the gangs in Pyro.
The narrative arc titled “Supply or Die” is set to be the next dynamic event in the game. This event will involve factions like the Citizens for Power Prosperity and the Headhunters, who must resupply to survive. The format will be similar to previous events, offering unique rewards, such as special paint jobs or weapons, and will be a one-time event. Players will compete for control over new depots established on major planets, which will serve as high-risk, high-reward locations for valuable commodities.
A significant change highlighted in the episode is the update to mission payouts, which will now reflect the size of the group completing the mission. This means larger groups will receive higher payouts, encouraging players to team up for missions. There will be three tiers of payouts: for solo players, groups of four to five, and groups of ten or more, with future patches expected to allow dynamic scaling based on group size.
Additionally, players will be tasked with acquiring resources such as ice, tin, and RMC (Recyclable Material Cargo) through various means, including mining or stealing. Completing these missions will not only contribute to event objectives but also allow players to sell resources for profit in the game universe. This push for narrative-driven missions is part of Cloud Imperium Games’ ongoing efforts to enhance the game’s quality and engagement.
However, Irad expressed concerns about the game’s current state, citing issues like server performance, elevator glitches, and physics problems that have hindered gameplay. He questioned whether the developers could make the game stable enough for players to enjoy these upcoming events and complete the missions without frustration. The hope is that the upcoming patch, 4.0.2, will address these issues and improve overall gameplay experience.