The video discusses the locked nose turret on the F7A Hornet Mk I in Star Citizen 3.24.3 PTU, which prevents players from swapping it with other Hornet ships to avoid gameplay imbalances. The creator outlines a workaround to modify the loadout by equipping different weapons on other hardpoints and provides steps to save the new configuration for future use.
In the video, the creator discusses a recent discovery regarding the F7A Hornet Mk I in Star Citizen 3.24.3 PTU, specifically focusing on the nose turret, which appears to be locked in the vehicle loadout manager. Initially thought to be a bug, it becomes clear that Cloud Imperium Games (CIG) has intentionally locked the nose turret to prevent players from swapping it with other Hornet Mk I ships, which could lead to imbalances in gameplay by creating overpowered configurations. While the nose turret is locked, players can still change other weapons on the Hornet Mk I.
The creator plans to use six NDB 30 laser repeaters for their test flight, opting not to use the two laser cannons on the nose turret due to the different firing pips they produce. To work around the locked nose turret, the creator outlines a method involving equipping the NDB 30 repeaters on the ship’s other hardpoints, saving the loadout, and then spawning the ship in the hangar. The next steps involve unlocking the ship port and manually removing two NDB 30 repeaters from the wings or top turret.
After removing the repeaters, the creator attempts to repair the ship to reset the weapons. Although the initial attempt fails due to a bug, a second attempt succeeds, allowing the player to remove the two size three guns from the nose turret. The video emphasizes that players cannot manually take down the nose turret, as CIG has locked this option to prevent exploiting the ship’s capabilities by equipping overpowered weapons.
The creator also mentions an alternative method of obtaining the NDB 30 repeaters by using the freight elevator to switch weapons without needing to repair the ship. They suggest putting the two size three Omnis Sky Laser cannons back into the freight elevator to save them for future use. However, the creator notes a potential bug that causes FPS drops when tractoring items, which could affect gameplay.
Finally, the video concludes with important steps for saving the modified loadout. The creator advises players to store their ship in the hangar after making changes and then go to the vehicle loadout manager to remove and re-add a weapon or component to ensure the new loadout is saved. This process guarantees that even if the ship is destroyed, the player will retain the same loadout configuration for future flights.