The video offers a detailed exploration of the Anvil Paladin’s interior, highlighting its complex, cluttered layout, weapon systems, and role as a combat gunship designed for firepower and durability. The creator critiques its space utilization and mirrored design, emphasizing its immersive yet somewhat inefficient interior, and invites viewers to explore the ship interactively while sharing feedback for future refinements.
The video provides an in-depth exploration of the interior of the Anvil Paladin, a secret concept ship announced for Star Citizen last year. While the exterior model is official, the interior was custom-built based on blueprints by the creator, aiming for accurate scale. The Paladin is described as a combat gunship designed to be tankier than the Redeemer, trading agility for firepower and armor. Its visual design aligns with other Anvil ships like the Valkyrie, Ascard, and Legion, serving roles such as drop ship and ground vehicle transporter. The creator notes that the ship’s size and role have generated some speculation and disappointment, with many hoping for a larger capital ship, but emphasizes the value of getting concept previews closer to their final development stages.
The ship’s specifications are detailed, highlighting its size—53 meters long—and crew capacity of four. It features multiple weapon systems, including dual size 4s on the wings, six wing-mounted missiles, and a size 5 remote turret on rails, which can be repositioned. The interior layout is complex, with a total of 48 stairs, which the creator finds excessive, giving the ship a somewhat natural, uneven feel. The interior is divided into various rooms, including an armory, traversal areas, and a front cockpit, with some sections still lacking confirmed functions. Notably, the ship has no cargo space or cargo grid, emphasizing its role as a combat vessel rather than a transport.
The interior walkthrough reveals a detailed and somewhat cluttered layout, with multiple levels and stairs that create a dynamic but potentially inefficient space. Key areas include an armory with gun racks and lockers, a small traversal corridor, and a dining area with a food dispenser. The engineering room houses main systems like the engineering screen, but lacks certain components such as cargo space and a cargo grid. Crew quarters are located on both sides, featuring bunk beds that double as ejection pods, personal lockers, and small desks. The creator criticizes the mirrored design of these rooms, which creates unused space and makes it difficult to determine the ship’s orientation without labels.
A major feature of the Paladin is its cockpit, which is open and two-tiered, allowing seats for the pilot and gunners to slide forward for communication and visibility. The cockpit design is both visually striking and roleplay-friendly, with the pilot able to control wing-mounted weapons with restricted arcs or take manual control. The ship’s weapon systems require a crew of four for full operation, with blast shields providing extra protection at the cost of visibility. The creator emphasizes the ship’s interior as cozy and immersive, though they express some concerns about the layout’s efficiency and the mirrored room design, suggesting simple modifications to improve spatial orientation.
The video concludes with an invitation for viewers to explore the interior themselves through an interactive browser-based scene, supporting the creator’s work. The creator appreciates the detailed design but hopes for further refinements, especially regarding space utilization and clarity of layout. They thank viewers for watching and encourage questions and feedback, promising to include additional information in a FAQ. Overall, the video offers a comprehensive early look at the Paladin’s interior, blending technical details, design critique, and roleplay considerations to give fans a thorough understanding of this upcoming ship.