Evocati 4.4 Nyx: Making Money

In the 4.4 Evocati PTU update for Star Citizen, Daniel Raymond explores the Nyx system’s mining, salvage, and mission opportunities, highlighting current limitations such as incomplete economy features, buggy missions, and navigation issues. Despite these challenges, he remains optimistic about Nyx’s future potential, particularly the exclusive minerals and improved gameplay expected in upcoming patches.

In this video, Daniel Raymond, the voice behind Ray’s Guide, provides an update on the 4.4 Evocati PTU for Star Citizen, focusing on the new Nyx system and its economic opportunities. Despite some client and server crashes, the build is running relatively well. Daniel has been testing different ways to make money in Nyx, particularly through mining and salvage operations, though he notes that the progression is not linear and some features are still incomplete or buggy.

Daniel explored the asteroids around Nyx, especially near Levki, and found that the primary minerals available are toite and lendinium. However, these minerals currently have no buy or sell prices in the game, making them effectively worthless for profit at this stage. The inability to refine or sell these resources highlights the developmental nature of the Evocati build, where some teams are ahead in content creation while others, such as the economy team, lag behind. This suggests that Nyx’s unique value may eventually lie in its exclusive access to these minerals once the economy system is fully implemented.

Aside from mining, Daniel discovered that salvaging ship scraps is a viable way to earn money in Nyx, despite some player complaints about this gameplay loop in previous patches. However, navigation issues persist, such as an invisible quantum marker for Levki, making it difficult to find the way back. Players have devised workarounds like partying up with someone at Levki or parking a ship at an external pad to use as a navigation reference, demonstrating the community’s adaptability during early testing phases.

Daniel also tested various missions available in Nyx, including mercenary convoy protection, investigation, and cargo retrieval missions. Many of these missions are currently bugged, particularly in terms of mission acceptance and completion mechanics. The only consistently working mission types are interstellar cargo runs and missing person investigations, though even these have issues like mission destination switcheroos. The payouts for these missions are modest, and the lack of return missions limits their practicality, underscoring the early and incomplete state of Nyx’s mission economy.

Finally, Daniel shares some observations about the infrastructure in Levki, noting that the elevators function as vertical people movers in a loop system rather than traditional up/down trams. He anticipates further patches and improvements in upcoming PTU waves, expecting more stable gameplay and enhanced economic features, including proper integration of toite and lendinium into the refining and trading systems. Overall, while Nyx currently offers limited profitable activities, Daniel is optimistic about its future potential and looks forward to deeper gameplay experiences as development progresses.