The video expresses skepticism about the new engineering gameplay in Star Citizen, questioning its practical value and potential to add tedious tasks without significantly enhancing multi-crew ship viability or gameplay balance. While appreciating some positive features like in-ship repairs, it raises concerns about fairness, integration, and whether engineering truly serves as a meaningful gameplay element or simply complicates the experience.
The video discusses the recently leaked engineering gameplay in Star Citizen, expressing skepticism about its practical value despite its visual appeal. The creator questions the purpose and contribution of this new feature, wondering if it genuinely enhances the game or simply adds tedious chores for players. There is a concern that engineering might become a series of annoying tasks rather than an engaging gameplay element, potentially hindering high-level or competitive play in both PvE and PvP contexts.
A significant point raised is the relevance of engineering to multi-crew ships, which are often seen as the primary candidates for this feature. The video questions whether these ships actually possess immense power that needs to be managed through engineering tasks. Examples like the Idris, Corsair, and Constellation are cited, with the argument that these ships are not overwhelmingly powerful or dominant in gameplay. The notion that engineering is necessary to balance turret power or counteract strong multi-crew ships like Hammerheads is also challenged.
The video suggests that the real purpose of multi-crew ships might be more about role-playing and fantasy rather than meaningful gameplay mechanics. It posits that single-seat ships will continue to operate without the burden of engineering tasks, potentially giving them an advantage over multi-crew vessels that must manage complex systems to remain viable. This raises concerns about the fairness and appeal of engineering gameplay, especially if it does not serve as a genuine force multiplier or enhancement.
On a positive note, the creator appreciates that players can repair components from inside the ship, which could extend the longevity of multi-crew vessels. However, there remains skepticism about whether these ships can realistically withstand the firepower and power creep from numerous single-seat fighters. The video questions how engineering will integrate into the MMO environment of Star Citizen, pondering if multi-crew ships will function like mobile dungeons requiring coordinated roles to operate effectively.
In conclusion, the video urges viewers to critically consider how engineering gameplay will function in practice, not just as a fantasy or future concept. It raises important questions about the balance between multi-crew and single-seat ships, the necessity of engineering tasks, and the overall impact on gameplay. The creator invites the audience to share their thoughts on whether this development is beneficial or detrimental to the Star Citizen experience.