In “Elite Dangerous - The Elephant In The Room,” Obsidian addresses why he rarely discusses the console and VR versions of the game, acknowledging the disappointment felt by players after the discontinuation of console development in March 2022. He provides context about the game’s history and the challenges faced with the “Elite Dangerous Odyssey” expansion, ultimately encouraging the community to move on while validating their concerns.
In the video titled “Elite Dangerous - The Elephant In The Room,” the creator, Obsidian, addresses a recurring question from viewers regarding why he rarely discusses the console and VR versions of the game Elite Dangerous. He acknowledges that these topics are significant to many players, especially those who have been part of the community for a long time. The video serves to clarify his stance on these issues, as he aims to provide a comprehensive explanation for his previous silence on the matter.
Obsidian begins by providing a brief history of Elite Dangerous, which launched in 2014 with VR support and was later made available on consoles. The Xbox version was released in October 2015, followed by the PlayStation version in June 2017. He emphasizes that players had substantial access to the game on consoles for several years, making the eventual discontinuation of console development in March 2022 particularly disappointing for many. The decision to halt content updates, especially for the highly anticipated expansion “Elite Dangerous Odyssey,” left a significant portion of the player base feeling abandoned.
He explains that the release of Odyssey introduced new gameplay features, such as the ability to leave ships and explore on foot, but it also came with numerous issues that required ongoing fixes. As a result, Frontier, the game’s developer, chose to focus solely on the PC version to streamline updates and development. This decision understandably upset many console players who had invested time and effort into the game, leading to ongoing discussions and complaints within the community.
Obsidian reflects on his own feelings of disappointment regarding the situation, expressing a desire for Frontier to reconsider their decision and potentially restart console development. However, he clarifies that he does not intend to revisit this topic in every video, as doing so would not be beneficial for his content or the audience. Instead, he aims to address the issue once in this video, providing a reference point for future inquiries from viewers.
In conclusion, Obsidian emphasizes that while he understands the disappointment surrounding the console and VR developments, he believes it is time for the community to move on. He reassures viewers that their feelings are valid and encourages them to continue discussing their concerns in the comments if they feel passionate about it. Ultimately, he hopes this video serves to clear the air and provide insight into his reasoning for not addressing these topics more frequently in his content.