Elite Dangerous ARX STORE price INCREASES July 25

The video explains how Elite Dangerous’s ARCs Store has undergone significant price increases since May 2024, with cosmetic items and early access ships now costing substantially more, making it harder to earn these items through gameplay alone and encouraging microtransactions. Despite player backlash, Frontier Developments justifies the changes as necessary business adjustments, maintaining a balance between paid and in-game purchases while improving transparency.

The video discusses recent and upcoming price increases for ARCs, the premium currency used in Elite Dangerous, available through the Frontier Store. Since its introduction, ARCs have allowed players to purchase cosmetic items, ship kits, paint jobs, and early access to ships in a way that was generally considered fair and non-intrusive. Players could accumulate ARCs gradually through gameplay or small purchases, with prices remaining stable for years. However, this changed in May 2024 when Frontier Developments implemented a significant price hike across many store items, doubling or even tripling the cost of various cosmetics without much prior announcement, which surprised and upset parts of the community.

Specifically, prices for common cosmetic items like engine and weapon color packs increased by about 123%, jumping from roughly 2,240 ARCs to 5,000 ARCs. This sudden inflation sparked backlash among players who felt the changes were unfair, although the video’s narrator acknowledges that Frontier is running a business and such adjustments are sometimes inevitable. Despite the initial controversy, the community has had to adapt to this new pricing reality, balancing their expectations and spending accordingly.

Fast forward to July 2025, Frontier announced a new tiered pricing structure for early access ships, marking an even more significant shift in ARCs pricing. Ships are now categorized into standard and stellar tiers, with prices scaling accordingly: small and medium ships cost between approximately 16,520 and 33,000 ARCs, while large ships range from 19,000 to 38,000 ARCs. This new pricing model not only reflects the increased value of these ships but also hints at more large ships being introduced later in the year, as suggested by Frontier’s press release mentioning two upcoming ship announcements.

For players, this means that the value of earning ARCs organically through gameplay has diminished considerably. With the maximum weekly earning rate of about 400 ARCs, acquiring high-cost items like the Panther Clipper now requires a substantial time investment—up to nearly a year for some. This shift pressures players toward making microtransactions if they want early access to these ships or cosmetic items sooner. The narrator emphasizes that purchasing ships like the Panther Clipper is optional and encourages players to make their own choices based on their preferences and financial comfort.

In conclusion, the Elite Dangerous ARCs Store has transitioned from a stable and predictable pricing model to a more aggressive and experimental monetization approach. While some players view this as pay-to-play, the game still allows in-game credit purchases for ships a few months after their ARC release, maintaining a balance between paying and playing. Frontier’s price increases reflect broader economic realities and business necessities, and although the changes have been controversial, the company has improved its transparency compared to previous adjustments. The video ends by encouraging players to consider their purchases carefully and share their thoughts on these developments.