Economy Progress - Ships & Ground Vehicle w/ Bed? Creatures, Server Meshing | Star Citizen Update

In September, the Star Citizen development teams worked on a variety of improvements and additions, such as enhancing animations, implementing ship tractor beams, creating new locations and missions, and optimizing game performance. Progress was made towards the release of the Pyro system, introducing exciting new gameplay elements for players to enjoy.

In the monthly report for September, various teams in Star Citizen focused on different aspects of development. The AI features team worked on improving the animations of the female Pyro characters and solved issues with NPCs not reacting to players pointing guns at them. The ship art team completed a new variant and worked on a new vehicle, possibly a small ground vehicle with a bed. The AOA Santo ship neared completion, with emphasis on its unique materials tied to the economy and physical damage system. Ship tractor beams, which will be released in a patch, were also being worked on.

The audio team focused on implementing sound effects for the Pyro system and worked on the new UI Thruster and component system. The economy team set up new trade routes by adding shops to three jump point stations, creating more opportunities for trade between cargo ships. The engine team worked on optimizing performance and stabilizing the game, while also progressing with the renderer, physics, and entity streaming systems. The graphics team worked on water solutions and global illumination, among other features, while the locations team developed new locations for Pyro and maintained existing ones in Stanton.

The narrative team worked on missions for Pyro and the Stanton system, while the gameplay features team made progress on ship tractor beams, structural salvage, and the resource network. The mission features team worked on modularizing the new player experience and developed various mission content, while the tech art and animation team worked on creature implementation and created tools for rigging and physics proxy authoring. Various other teams such as the UI team, online services team, and visual effects team also made progress in their respective areas.

Overall, the development teams in Star Citizen focused on improving animations, implementing new features like ship tractor beams and the resource network, creating new locations and missions, and optimizing performance. The work done in September brings the game closer to the release of the Pyro system and introduces exciting new gameplay elements for players to explore.