The video reviews the Drake Corsair’s nerfs in Star Citizen’s 4.2.1 PTU, highlighting reduced speed and agility but emphasizing that its heavy firepower and large ammo capacity still make it a powerful and viable ship, especially in PvE combat. The reviewer views these changes as part of a broader balancing effort to differentiate ship roles, with larger ships becoming slower and smaller ships more agile, ultimately supporting more realistic gameplay dynamics.
In this video, the creator reviews the Drake Corsair ship in Star Citizen’s 4.2.1 PTU update, highlighting recent nerfs that have affected its speed and thruster power. The presenter thanks fellow players for funding the purchase of the ship to conduct this review. Notably, the developer, referred to as CJ, appears to be implementing a broader strategy of nerfing the speed of larger ships, starting with the Corsair and the Constellation, with expectations that other big ships will follow. The ship was fully upgraded with the best weapons and ammo to test its viability, especially against smaller, more agile ships.
Testing the Corsair in atmospheric flight above Hurston revealed a top speed of 185 m/s and a boosted speed of 296 m/s, which felt sluggish compared to previous versions. Although the ship has wings that should aid atmospheric maneuverability, the flight model is still not fully implemented, resulting in a slow and less responsive feel. The reviewer accepts this nerf as reasonable, suggesting that bigger ships should naturally be slower than smaller, more nimble fighters.
In space combat, the Corsair feels significantly slower and less agile than before, making it difficult to keep up with smaller ships like the Gladius. However, the ship’s heavy firepower still allows it to shred enemies once it gets a lock. The reviewer experimented with gimbaled weapons, which, although not preferred, proved necessary to effectively target and destroy nimble opponents. Despite the reduced speed and agility, the Corsair remains capable of taking down multiple smaller ships, especially against NPCs who are less challenging than human players.
The video concludes that while the Corsair is now slower and less maneuverable, it remains a very viable and powerful ship, particularly in PvE scenarios. The ship’s large ammo capacity and heavy weapon loadout compensate for its sluggishness, and it can still outperform larger capital ships in combat. The reviewer notes that the speed nerfs are part of a broader balancing effort, with smaller ships receiving buffs to enhance their agility, which he views positively as it better differentiates ship roles and performance.
Overall, the reviewer appreciates the changes as a step toward more realistic ship dynamics where larger vessels are slower and less nimble, while smaller ships are faster and more agile. He encourages viewers to share their opinions and remains optimistic about the Corsair’s future viability despite the nerfs. The video ends with a call to subscribe and engage with the channel for more Star Citizen content.