Don't Buy A SINGLE Ship in Star Citizen Until You Watch This

The video warns players against purchasing certain Star Citizen ships like the Drake Mule, Argo SRV, 890 Jump, Starfarer, and Drake Rock due to their poor functionality, limited gameplay roles, and frequent bugs. It highlights how these vehicles often fail to meet expectations, making them unreliable or impractical investments until significant improvements or gameplay updates occur.

The video provides a critical overview of seven Star Citizen ships and vehicles that have underperformed or failed to meet player expectations, cautioning viewers against purchasing them without understanding their limitations. It starts with the Drake Mule, a forklift-like vehicle that was supposed to efficiently move cargo boxes around hangars but has never worked properly since its release three years ago. Despite its appealing design and concept, the Mule cannot actually pick up boxes, making it largely useless and already overshadowed by the more functional Argo CSVS, which can carry more cargo and works as intended.

Next, the Argo SRV was introduced with the promise of towing crashed ships back to hangars for salvage and repair, potentially creating a lucrative gameplay niche. However, the SRV quickly became obsolete as the missions it was designed for changed, and abandoned ships can now be handled without it. While some players still use the SRV to clear landing pads or blocked hangars out of goodwill, there is no meaningful in-game incentive or payment for doing so, leading to many SRVs being abandoned themselves.

The 890 Jump capital ship initially excited players due to its size and luxury, but it has proven to be largely impractical for gameplay beyond serving as a social or party venue. Its defensive capabilities are decent, but it lacks a unique gameplay role, especially now that other capital ships offer similar features. The ship’s real value lies in its atmosphere for gatherings and events, making it more of a floating clubhouse than a functional asset in combat or trade until passenger gameplay is introduced in the distant future.

The Starfarer, a refueling ship, has a unique and well-developed gameplay loop allowing players to refuel others in space with a detailed interface. Despite this, the need for refueling is extremely rare due to generous in-game fuel mechanics and navigation restrictions, making the Starfarer’s primary function seldom required. Furthermore, bugs frequently disrupt the refueling process, rendering the ship’s specialized role frustrating and underutilized, despite its potential to diversify gameplay away from combat-focused activities.

Finally, the video discusses the Drake Rock and its dual-seat variant, the Rock DS, which was intended to make mining a more social experience. However, the DS version is criticized for awkward design choices, such as exposing the passenger to harsh environments and offering minimal interactive gameplay for the driver. The video also mentions the hover trolley, a cargo-moving vehicle that was briefly introduced but quickly removed due to technical issues like glitches and server crashes. Overall, many of these ships suffer from poor implementation, limited use cases, or design flaws, making them questionable investments for players looking to enhance their Star Citizen experience.