Do Blueprints Actually Make Star Citizen Better?

The creator expresses a lack of enthusiasm for Star Citizen’s blueprint hunting and upgrading system, finding it grind-heavy and misaligned with their preference for industrial activities like mining and cargo running, especially given current ship storage and fabrication limitations. They plan to transition to the Ironclad ship to better support their playstyle and emphasize that while blueprint grinding suits some players, gameplay systems should accommodate diverse preferences.

In this video, the creator shares their personal perspective on the blueprint system in Star Citizen, expressing a general lack of enthusiasm for blueprint hunting and grinding. While acknowledging that many players enjoy the process of collecting and upgrading blueprints, especially for weapons and armor, the creator finds this gameplay style unappealing due to their preference for industrial activities like mining, cargo running, and salvaging. They emphasize that blueprint chasing feels like a grind and doesn’t align with their playstyle, particularly since they focus mostly on PvE and rarely engage in PvP combat where upgraded gear might matter more.

The creator recounts their experience trying to obtain the blueprint for the S71 weapon, which took them three days despite some help from their organization. Even after acquiring the blueprint, they found the process of gathering high-quality materials frustrating and time-consuming, as it involved mining specific resources and leaving behind valuable ones like quantanium and gold. They prefer to mine for profit rather than for specific material qualities needed for blueprint upgrades and express reluctance to continuously chase incremental improvements in their gear.

A significant issue discussed is the current limitations of ship storage and fabrication mechanics, particularly on the 890 Jump, which the creator uses for living aboard and cargo running. The storage system is buggy, causing ships parked inside to sometimes explode, risking valuable cargo. Additionally, the fabricator can only hold two 1 SCU boxes at a time, limiting the ability to craft items requiring multiple components. This forces the creator to either fabricate at a base or manage complex inventory juggling, which detracts from their intended playstyle of living and operating primarily from their ship.

Looking ahead, the creator plans to transition to the Ironclad ship, which offers repair, refuel, and rearm capabilities better suited to living aboard and cargo running. They intend to explore whether the Ironclad’s storage and fabricator systems can better support blueprint crafting without the frustrations experienced on the 890 Jump. This shift aligns with their broader focus on industrial gameplay rather than combat or blueprint grinding, and they plan to document their experiences living and working from the Ironclad in future videos.

Overall, the creator acknowledges that blueprint hunting and upgrading is a gameplay element that many players enjoy and find rewarding, especially those involved in PvP or bounty hunting. However, they emphasize that it is not a universal preference and advocate for gameplay systems that accommodate different styles. They invite viewers to share their thoughts and discussions on the topic, while reiterating their own preference to engage with Star Citizen’s gameplay loops for profit and exploration rather than grinding for incremental gear improvements.