DLSS 4 on Nvidia RTX 5080 First Look: Super Res + Multi Frame-Gen on Cyberpunk 2077 RT Overdrive!

The video showcases a first look at Cyberpunk 2077 running in Ray Tracing Overdrive mode at 4K on the Nvidia RTX 5080, highlighting the capabilities of the new DLSS 4 technology, which features multiframe generation for improved frame rates and image quality. It emphasizes significant advancements in visual fidelity, reduced ghosting, and smoother gameplay, suggesting that DLSS 4 could redefine performance standards in demanding gaming titles.

The video provides a first look at Cyberpunk 2077 running in its demanding Ray Tracing (RT) Overdrive mode at 4K resolution, utilizing Nvidia’s new DLSS 4 technology on the GeForce RTX 5080, which is based on the Blackwell architecture. The new multiframe generation technology, introduced at CES 2025, allows the RTX 5080 to achieve higher frame rates than previous GeForce cards while maintaining improved image quality. This marks a significant advancement since the launch of DLSS 2 in 2020, as Nvidia has implemented a new machine learning model for both super resolution and ray reconstruction, promising enhanced visual fidelity and smoother gameplay.

The presenter emphasizes that the footage shown is a preview and not a comprehensive review, as the RTX 5080 used is an engineering sample with non-final drivers. The video captures the initial impressions of the new technologies, focusing on the improvements in super resolution and ray reconstruction, as well as early frame rate testing. Although specific frame rate numbers are not provided, the video highlights percentage uplifts from the new 3x and 4x frame generation options compared to existing technologies.

Nvidia’s new DLSS model employs a vision transformer architecture, which enhances the generation of new pixels by evaluating the importance of each pixel across the entire frame and multiple frames. This model is said to have twice the parameters of the previous convolutional neural network (CNN) model, leading to greater stability, reduced ghosting, and improved detail. The video showcases comparisons between the old and new models, demonstrating significant improvements in ghosting and shimmering effects, as well as better ray reconstruction detail.

The video also discusses the new frame generation capabilities of the RTX 5080, which allows for 2x, 3x, and 4x frame generation options. The presenter notes that the more complex the graphics workload, the more substantial the frame rate gains. The RTX 5080 with full multiframe generation shows nearly double the frame rate compared to the RTX 4080 Super using the older DLSS model. The video highlights that the new frame generation system maintains smooth and consistent frame pacing, even at higher frame generation levels.

In conclusion, the video presents an optimistic view of DLSS 4 and its potential to significantly enhance gaming experiences, particularly in graphically demanding titles like Cyberpunk 2077. The improvements in image quality and frame rates suggest that the new technology could redefine performance standards in gaming. The presenter expresses excitement about the upcoming reviews and the possibilities of DLSS 4 in CPU-limited games, encouraging viewers to stay tuned for more detailed analyses in the future.