Dissapointed by Starfield? You Missed this!

"If you were dissapointed by Starfield’s lack of seamless transitions, full walkable planets, and lack of loading screens, then you probably weren’t paying attention to what they were presenting. Here’s my video from 1 year ago.

https://"

In a video titled “Disappointed by Starfield? You Missed this!” the creator explains that if you’re disappointed by Starfield’s lack of full planets and seamless transitions, you may not have been paying attention. The creator refers to a video they made a year ago, where they analyzed the Starfield demo. They argue that if you take the demo at face value, it seems to only show cutscenes for taking off and landing on planets. They believe it’s not reasonable to expect a huge leap forward in the engine to allow seamless transitions between space and ground.

The creator compares Starfield to games like No Man’s Sky and Star Citizen, explaining that in these games, space and ground instances are separated and not in the same gameplay space. They suggest that what is shown in the demo is likely a Skybox, possibly a three-dimensional one that can be flown around. When landing on a planet, it is speculated that it’s not the full planet that you’re standing on but rather a generated location with a limited maximum area that players can’t go beyond.

This analysis implies that the disappointment with Starfield may stem from unrealistic expectations regarding planetary exploration and seamless transitions. The creator argues that Starfield is likely to follow the conventions of previous space exploration games, where players experience separate instances of space and ground gameplay. By recognizing these aspects, the disappointment might be lessened, as it aligns with the limitations of current technology in creating seamless transitions and fully explorable planets.