DF Direct Weekly #252: Sony Kills Bluepoint, PS6 Delayed? Xenoblade Switch 2 Issues, DLSS IQ Champ!

In DF Direct Weekly #252, the hosts discuss Sony’s surprising closure of Bluepoint Games amid a shift to games-as-a-service, potential delays for PlayStation 6 due to supply shortages, and Square Enix’s commitment to quality in Final Fantasy VII Remake 3 development. They also analyze upscaling technologies with DLSS 4.5 outperforming competitors, critique the poor image quality of Xenoblade Chronicles X Definitive Edition on Switch 2, and share a personal update on Alex’s health and work setup.

In this episode of DF Direct Weekly #252, the hosts open with a discussion on the shocking news that Sony has shut down Bluepoint Games, a highly talented studio known for its exceptional remasters like Demon’s Souls. Despite Bluepoint’s proven track record and specialized technology, Sony decided to close the studio following a business review, reportedly due to a shift towards games-as-a-service projects that Bluepoint was assigned to but never shipped. The hosts and supporters express deep disappointment and frustration, highlighting the missed opportunities for Sony to leverage Bluepoint’s expertise in remasters, ports, and collaborations with Japanese studios. The closure raises broader concerns about the state of the gaming industry, management decisions, and the sustainability of current AAA development models.

The conversation then shifts to a Bloomberg report suggesting that the PlayStation 6 launch might be delayed from 2027 to 2028 or 2029, largely due to ongoing global RAM shortages and component supply issues. The hosts analyze the potential impact of such a delay, concluding that a later release might not significantly affect the console’s technical capabilities or market position given the current stagnation in hardware performance improvements. They also discuss Nintendo’s possible price increase for the Switch 2 and Valve’s struggles with memory shortages affecting the Steam Deck OLED and the uncertain future of the Steam Machine. The broader implications of these supply chain issues are seen as worrying for the entire tech and gaming hardware ecosystem.

Square Enix’s clarification about the development of the third installment of the Final Fantasy VII Remake trilogy is another highlight. Contrary to rumors that the game was being primarily developed for lower-end systems like Xbox Series S and Switch 2, the company assures fans that they will not compromise on quality. The lead developer explains their philosophy of scaling performance, aiming for 30 FPS on lower-end hardware and 60 FPS on higher-end platforms, with the PC version serving as the lead platform. This technical insight reassures fans about the game’s development approach and scalability across different systems.

The hosts also delve into a detailed comparison of upscaling technologies, focusing on a blind test between native 4K rendering, DLSS 4.5, and FSR 4. The results show DLSS 4.5 leading significantly in image quality, surpassing even native resolution in many cases, while FSR 4 performs less impressively than expected. The discussion highlights the complexity of subjective image quality assessment and praises the thoroughness of the testing methodology, emphasizing the growing importance of advanced upscaling techniques in modern gaming.

Finally, the episode covers the disappointing release of Xenoblade Chronicles X Definitive Edition for the Switch 2, which, despite running at 60 FPS, suffers from poor image quality due to questionable upscaling choices that produce a smeary and distorted visual effect. The hosts express confusion and dissatisfaction with the technical decisions made for this edition. The show closes with Alex sharing a personal update about his severe back issues, the benefits of switching to a standing desk for his health and productivity, and the challenges he faces balancing work and recovery. The hosts encourage viewers to consider healthier work setups and tease an upcoming Q&A episode.