Cyberpunk Sequel Aiming For 'Most Realistic Crowds In Any Game' From VGC - Luke React

The video discusses the ambitious goal of the upcoming Cyberpunk sequel to create the “most realistic crowds in any game,” drawing skepticism from the host who compares it to typical marketing claims. The conversation emphasizes the importance of immersive NPC interactions in gaming, contrasting successful examples with more arcade-like approaches, and speculates on the future of NPC simulation in games like GTA 6 while advocating for creative independence in the industry.

In the video, the host discusses the recent announcements regarding the upcoming Cyberpunk sequel, particularly focusing on the ambition to create the “most realistic crowds in any game.” This claim, derived from job postings at CD Projekt, raises skepticism as the host likens it to typical marketing statements made by companies, such as Apple claiming their latest phone is the best. The host emphasizes that it is expected for developers to strive for advancements in technology and realism, especially after the mixed reception of the original Cyberpunk game.

The video dives into the specifics of the job postings, particularly one for a lead encounter designer, which indicates that CD Projekt is looking to develop a highly reactive crowd system. The host speculates on whether this means creating complex interactions similar to those in games like Red Dead Redemption 2 or if it will simply involve more realistic NPC reactions to player actions. The discussion highlights the importance of immersion in gaming, with examples of NPCs having routines and schedules that enhance the player’s experience in open-world environments.

The host contrasts the approach of different games, citing Kingdom Come: Deliverance as a successful example of immersive NPC behavior, where characters live out their daily lives, making the world feel alive. In comparison, the host criticizes the more arcade-like approach seen in some recent titles, where NPC complexity is stripped away for practicality reasons. This leads to a broader discussion about the balance game developers must strike between realism and gameplay mechanics.

The conversation also touches on the emotional impact of realistic NPC interactions, where players may feel empathy towards characters, affecting their in-game behavior. The host argues that fostering such immersion can lead to more thoughtful gameplay experiences. This sentiment is juxtaposed against the desire for some players to engage in more straightforward, less emotionally charged gameplay, highlighting the diversity of player preferences.

Finally, the host speculates on the future of NPC simulation in upcoming games like GTA 6, suggesting that advancements in this area could significantly alter player interactions. The video concludes with a critical view of government involvement in game funding, expressing a preference for creative independence in the gaming industry. Overall, the host advocates for a push towards richer, more immersive gaming experiences, emphasizing the potential benefits of realistic NPC behavior in enhancing player engagement and emotional connection to the game world.