The video benchmarks Cyberpunk 2077’s PC sequences across Switch 2, Xbox Series S, PS4, and PS4 Pro, revealing that while Switch 2 outperforms the base PS4 with DLSS-enhanced upscaling and better resolution, it struggles to consistently match the PS4 Pro and significantly lags behind the Xbox Series S in both resolution and frame rate. Overall, the Xbox Series S delivers superior graphical performance and smoother gameplay, challenging claims that the Switch 2 can rival its capabilities.
The video examines Cyberpunk 2077’s PC benchmark sequences, which are accessible across various console versions including Switch 2, Xbox Series S, PS4, and PS4 Pro through the game’s cross-save system. These sequences, primarily designed to test streaming systems, include the official PC benchmark that runs smoothly on most platforms with minimal frame drops. The PlayStation 4 experiences a few frame drops, while other systems maintain stable performance. Dynamic resolution scaling (DRS) plays a significant role in managing performance, with consoles adjusting resolution based on content demands to maintain frame rates.
Initial resolution comparisons reveal that the base PS4 runs the benchmark at 864p, whereas the PS4 Pro and Switch 2 in docked mode operate at 1080p, matching the Xbox Series S, which can upscale to 1440p. However, resolution fluctuates depending on scene complexity; for example, the PS4 Pro can reach up to 1188p while the Switch 2 drops to 945p in certain shots. In high frame rate modes, such as 120 Hz, Series S maintains higher resolutions (792p) compared to Switch 2 (600p), resulting in Series S pushing 74% more pixels while running at 60fps versus Switch 2’s 40fps. This highlights a notable performance gap, influenced by factors like DLSS on the Switch 2 and different computational loads.
The Kabuki streaming test further stresses the CPU and GPU across platforms. While 30fps modes are generally consistent, Switch 2 shows minor frame drops early in the sequence, possibly due to its more intensive streaming compared to older consoles. The test also highlights asset streaming differences, with Switch 2 and Series S showing advantages over PS4 models due to faster storage. Pixel count analysis reveals that Series S often outperforms Switch 2 in resolution, especially in performance modes, where Series S delivers higher frame rates and pixel throughput, suggesting a significant edge in rendering capability.
Overall, the Switch 2 demonstrates better GPU performance compared to the base PS4, delivering an average 32% resolution improvement across tests while utilizing DLSS for anti-aliasing and upscaling. Against the PS4 Pro, however, Switch 2’s performance is inconsistent, sometimes matching and other times falling behind in resolution, with no DLSS equivalent on the Pro complicating direct comparisons. The Switch 2 generally positions itself between the PS4 and PS4 Pro in terms of GPU capability, but more data is needed to fully understand the impact of DLSS on its performance.
In contrast, the Xbox Series S consistently outperforms the Switch 2, with resolution advantages ranging from negligible to over 70% in quality mode and an average 73% resolution lead in performance mode while maintaining 60fps versus the Switch 2’s 40fps. These findings challenge the notion that Switch 2 can deliver Xbox Series S-level GPU performance, indicating that while Switch 2 is a capable device, it falls short of matching the Series S’s graphical output and frame rate capabilities in Cyberpunk 2077.