The video showcases a CUBE Presents event where players participate in a hide-and-seek game using ships in Star Citizen to test new mechanics, ship capabilities, and combat updates introduced in patch 4.1.1, including capacitor rebalancing and mission systems. It highlights gameplay strategies, ship modifications, and community engagement activities designed to prepare players for the upcoming patch release.
CUBE PRESENTS: "HIDE & SEEK" Preparing You For 4.1.1 Live & Epic Dual Polaris Multi-Crew Combat [4k]
The video features a CUBE Presents event focused on preparing players for the upcoming 4.1.1 patch in Star Citizen, emphasizing a fun yet practical hide-and-seek game using ships in the verse. The hosts clarify that the activity is not a party but a training exercise designed to test new game mechanics, ship capabilities, and combat scenarios. They highlight that players will lose ships regardless of preparation, reinforcing the importance of testing and experimentation in the current state of the game, especially with the new updates and ship changes.
During the session, the hosts discuss various ship modifications introduced in 4.1.1, such as the Argo raft cargo changes, missile rebalancing for the Dick Herald, and capacitor adjustments across multiple ships, including the Polaris. These changes impact weapon firing durations, turret performance, and overall ship endurance in combat. They demonstrate these updates by using the Polaris to test the new capacitor mechanics, showcasing how ships can fire longer and more sustained attacks, especially on turrets and PDCs, which now have significantly increased capacitor capacity.
A core activity involves a hide-and-seek game where players hide ships or ground vehicles, and others attempt to find and reclaim them without using markers or revealing player names. The hosts explain that ships can be quantum traveled to anywhere in the verse as long as they haven’t been reclaimed or stolen, adding a layer of challenge to the game. They also share tips and tricks for locating ships, such as using active scans, targeting ships through the communication menu, and observing map indicators like chevrons and ship names, which are now only visible as license plates to enhance stealth gameplay.
The hosts delve into mission systems, including new scripted missions from Foxwall and Head Hunter, which involve combat scenarios ranging from ambushes to large-scale battles with multiple waves of enemies. They detail the progression through various mission levels, the rewards involved, and the reputation systems, noting that reputation does not carry over from existing factions and must be regrinded. They also mention that mission sharing is limited, with script rewards only going to the mission owner unless manually divided, except for the Polaris mission, which grants everyone involved a fixed script reward.
Finally, the video covers gameplay mechanics like flight blades, which influence ship handling and maneuverability, and discusses the implications of the capacitor increases on combat effectiveness. They highlight that ships like the Polaris now have vastly improved turret capacitor capacities, allowing for prolonged firing. The session concludes with a lively combat demonstration, where players engage enemy ships, test weapon systems, and attempt to find hidden ships, all while navigating bugs and game quirks. The event emphasizes community engagement, testing new features, and preparing for the imminent release of 4.1.1.