The video discusses the disappointing rework of the Crusader Ares Ion in the Star Citizen 4.0.1 PTU patch, highlighting the loss of its charge function and a significant decrease in damage per second (DPS), which affects its effectiveness in combat. The presenter calls for a rebalancing of the Ion’s weaponry to restore its intended role as a capital ship killer while improving its performance against smaller ships.
In the video, the presenter discusses the recent rework of the Crusader Ares Ion in the Star Citizen 4.0.1 PTU patch, expressing disappointment with the changes made to the ship’s weaponry. The Ion’s gun has lost its charge function, meaning players can no longer charge shots for increased damage. Instead, the ship now fires normally with a maximum of 15 rounds, leading the presenter to question the overall power and effectiveness of the weapon in combat scenarios.
The presenter compares the Ion’s new damage statistics to its previous version and to other ships, noting a significant decrease in damage per second (DPS). The new DPS for the Ion is 1,274, which is lower than the previous 1,532, and much less than the damage output of a size six gun on a Polaris ship. This discrepancy raises concerns about the balance and effectiveness of the Ion, as it seems to underperform compared to other ships with smaller weaponry.
During gameplay, the presenter tests the Ion’s effectiveness against both small and large ships, expressing frustration at its inability to deal significant damage. They highlight that even against smaller ships, it takes multiple hits to bring them down, which should not be the case for a ship designed to be a capital ship killer. The presenter notes that if they had used a different ship, like the Gladius, they would have been able to eliminate the smaller ships much more quickly.
The video also emphasizes the Ion’s design, which the presenter admires, particularly its cockpit aesthetics. However, this appreciation is overshadowed by the ship’s current performance issues. The presenter suggests that the Ion would benefit from a redesign of its weapon system, proposing that it should have a higher DPS output to be effective in combat, particularly against smaller, more agile ships.
In conclusion, the presenter calls for a rebalancing of the Ares Ion to restore its intended power and effectiveness in the game. They believe that with adjustments to its weaponry, the Ion could fulfill its role as a capital ship killer while still being able to engage smaller ships more efficiently. The video ends with a request for viewer feedback and encourages engagement through likes and subscriptions.