Crimson Desert, 40 GPU Benchmark @ 1080p, 1440p & 4K

The video benchmarks Crimson Desert on 40 GeForce and Radeon GPUs at 1080p, 1440p, and 4K, showing that the game is fairly well optimized overall but heavily favors Nvidia cards, with upscaling making a big difference and only the fastest GPUs handling native 4K smoothly. While the host praises its performance and scalability compared with many recent AAA titles, they also note visual flaws like pop-in, texture issues, and weak AMD results, suggesting the game is promising but still needs polish.

The video is a GPU benchmark of Crimson Desert, using early access to test 40 GeForce and Radeon graphics cards across 1080p, 1440p, and 4K. The game is an open-world action adventure built on Pearl Abyss’s proprietary BlackSpace engine, not Unreal Engine 5, and it supports ray tracing plus AMD and Nvidia upscaling technologies. The host notes that the recommended specs are fairly modest for a visually impressive game: the high preset targets 60 fps at 1440p with only an RX 7700 XT or RTX 4070, and the game also only asks for 16 GB of RAM.

The benchmark run was conducted in the town of Hernand, on a crowded main street designed to stress the GPU. Tests were done on a Ryzen 7 9800X3D system with 32 GB of DDR5-6000 memory. Before the full GPU results, the video showed preset scaling on the RX 9060 XT and RTX 5060 Ti, where Nvidia led AMD by about 8–12%. Dropping from cinematic to ultra gave a sizable gain, but moving from ultra to medium/high offered only small improvements until the lower presets, where performance jumped more sharply. Upscaling also helped a lot, with quality mode boosting performance by roughly one-third and each lower upscaling step adding more speed.

At 1080p on the cinematic preset, the RTX 5090 led comfortably, followed by the RTX 4090, RTX 5080, and 5070 Ti, while the first Radeon card, the 7900 XTX, landed around the same level as the RTX 4080. Across the board, Nvidia GPUs generally outperformed their AMD rivals, with the RX 9070 XT and RX 9070 both coming in below expected positioning. The same pattern continued at 1440p, where the top cards still did very well, but the 5070 Ti stayed ahead of the 9070 XT by a noticeable margin. At 4K, only the strongest cards delivered near-60 fps results at native resolution, and most Radeon cards fell short of that target without upscaling.

Switching to the high preset improved performance by about 20% overall, allowing more GPUs to hit 60 fps at 1080p and making 1440p much more comfortable on upper-midrange hardware. Still, the RTX 5070 Ti remained notably faster than the RX 9070 XT, and the RX 9060 XT again looked more like RTX 5060-level performance than 5060 Ti-level performance. At 4K, even on high, many cards still needed upscaling to maintain smooth frame rates, though the RTX 5090 and 4090 stayed well ahead of the pack. The host repeatedly emphasizes that Nvidia held the stronger position in this game, while AMD’s results were decent but underwhelming.

Overall, the video is positive about Crimson Desert’s technical state, especially compared with many recent AAA releases. The game appears relatively well optimized, with no major crashes and much better scalability than badly performing titles like Borderlands 4, and it compares favorably to Kingdom Come: Deliverance 2 in terms of smoothness and efficiency. However, the host does criticize visual issues such as low-quality textures, compression artifacts, pop-in, and possible VRAM-related limitations. The conclusion is that the game looks promising and runs well enough on a wide range of hardware, but its visual polish and AMD performance still leave room for improvement.