The video explores the new crafting system in Star Citizen’s Vocati tech preview, highlighting how players can use crafting stations at refineries to dismantle items and create gear using gathered materials and blueprints. While currently limited to basic equipment, the system shows great potential for future expansion into rare and advanced items, enhancing gameplay by integrating mining and salvaging activities.
In this video, the creator explores the newly introduced crafting system in the Star Citizen Vocati tech preview build. While the new inventory system is also present, the focus is primarily on crafting. Currently, the Drake Clipper’s crafting station is not operational, but once patch 4.7 releases, players will be able to purchase crafting stations at refineries in space stations. These crafting stations are quite large and players interact with them through a kiosk interface where they can dismantle items, craft new gear, or queue crafting tasks.
The crafting process involves selecting blueprints, which at this stage are basic and limited, and gathering the required materials such as corodium and alserite. Players can choose the quality of materials used, which likely affects the final product. Additionally, players can dismantle weapons and armor found in the game world, such as those looted from bunkers, to reclaim materials needed for crafting. This system encourages mining and salvaging, making these activities more valuable as special materials are essential for crafting advanced items.
Interaction with the crafting station involves placing items on a designated platform for dismantling or crafting. However, dismantling is restricted to only those items that match the blueprint requirements, preventing players from breaking down unrelated gear. Once crafting is initiated, the station produces the new item, which players can then collect. Although the current options are limited to basic personal gear like helmets and armor, the system is expected to expand significantly in the future.
The creator expresses excitement about the potential for rare and unique items, such as specialized armor variants, which will likely require rare blueprints and materials to craft. This adds a layer of depth and challenge to the game, aligning with Star Citizen’s reputation for complexity and difficulty. The hope is that crafting will eventually include a wide array of items, including high-end weapons and vehicles, providing players with diverse customization and progression options.
Overall, the video conveys a positive impression of the crafting system’s initial implementation, emphasizing its potential to enhance gameplay by integrating crafting with existing activities like mining and salvaging. While still in its early stages, the system promises to fulfill long-standing game features and add a new dimension to Star Citizen. The creator encourages viewers to stay tuned for future updates and expresses enthusiasm for the evolving crafting experience.