Converting a Hull-A into a Baneling

The video explores the mechanics of bombs in Star Citizen, focusing on the attempt to attach A1 bombs to a Hull-A ship for a kamikaze-style attack, while examining the bomb deployment and detonation mechanics. Despite successfully attaching the bombs, the creator discovers that crashing the loaded Hull-A does not cause external damage, limiting the effectiveness of their explosive strategy.

In the video, the creator explores the mechanics of bombs in the game Star Citizen, particularly focusing on the interaction between bombs and cargo grids after a recent patch that introduced new features like freight elevators. The creator begins by questioning whether snapping an active bomb to a cargo grid would pause its countdown timer, which typically lasts around five minutes after the bomb is armed and deployed. The intention is to create a sort of “kamikaze” vehicle by attaching bombs to a Hull-A ship.

The creator experiments with different types of bombs, specifically the A2 and A1 bombs, to see which can be effectively mounted on the Hull-A. Unfortunately, the larger A2 bombs do not fit, while the smaller A1 bombs can be attached to the Hull-A’s panels. However, the challenge arises with the timing; by the time a bomb is attached and the ship is maneuvered, there is little time left before the bomb explodes, necessitating a different strategy for deployment.

In the game, bombs have four states: inactive, ready for deployment, deployed but not armed, and armed. A key mechanic is that bombs do not become armed until they are a certain distance from the ship that deployed them. This design choice prevents accidental self-detonation, allowing players to drop bombs without immediate risk to their own ship. The creator notes that bombs can be shot and will explode, but impacts with the ship do not trigger detonation.

The creator’s goal is to test whether crashing a Hull-A loaded with bombs into an object would cause the bombs to detonate. However, the experiment reveals a flaw: when the bombs explode, the effects are contained within the ship’s cargo space, resulting in no external area-of-effect damage. This outcome is disappointing for the creator, who had envisioned a dramatic kamikaze-style attack using the bombs.

Ultimately, the video serves as a brief exploration of the mechanics and potential strategies for using bombs in Star Citizen. The creator shares their findings and encourages viewer engagement, inviting comments and feedback on the experiment. The tone is light-hearted, emphasizing the fun and experimental nature of the gameplay within the Star Citizen universe.