Consuming the Galaxy as a LIVING PLANET! | Stellaris: Biogenesis

The video explores Stellaris 4.0 and the Biogenesis DLC, showcasing a gameplay style where players control a sentient, organic planet that grows by consuming biomass instead of traditional pops, emphasizing rapid expansion and biological warfare. It highlights new mechanics like organic ships, biomass-based colonization, and specialized districts, offering a dynamic, fast-paced, and organic approach to empire-building within the game.

The video discusses the upcoming Stellaris 4.0 update and the new Biogenesis DLC, highlighting the significant changes they bring to the game. The update introduces a complete overhaul of the population mechanic, focusing on biological and organic growth rather than traditional pops. The DLC adds new origins, biological ships, and upgrades to hive mines and other structures, emphasizing a biological, organic approach to empire-building. The creator showcases a unique gameplay style centered around controlling a sentient planet, or “wilderness,” which is a full-sized, conscious planet that doesn’t rely on traditional pops but instead uses biomass as a primary resource.

The core gameplay revolves around managing biomass, a new resource generated by organic pop growth, which is used to colonize planets and build structures. Instead of traditional pops, the wilderness entity is a single, conscious being that grows in biomass through organic means. The game mechanics now treat each pop as a massive workforce (effectively 1,000 workers per pop), allowing for instant utilization of buildings once they are constructed. This setup enables rapid expansion and development, with the empire spreading across the galaxy by consuming other xenos and planets to increase biomass, effectively turning the empire into a devouring, hive-minded organism.

The video explains the new district and building system, where districts can be specialized for different resource and job types, and urban districts can have specific specializations to boost research, unity, or industry. Colonization is now directly tied to biomass, eliminating the need for colony ships—planets are colonized by converting them with biomass. The player demonstrates aggressive expansion, devouring weaker empires and planets for biomass, and building biological ships that grow and evolve over time into more powerful stages, such as juveniles, mature, and elder ships, which have better slots and capabilities.

Ship design and development are also fundamentally changed, with biological ships growing through stages and gaining new slots and modules as they mature. The player showcases new ship types, including carriers and support ships, which can be upgraded and equipped with powerful weapons like mega cannons. The gameplay emphasizes combat and expansion, with the player quickly conquering and consuming neighboring empires, using their biomass to fuel further growth and technological advancements. The new mechanics make the game more dynamic and fast-paced, with a focus on organic growth, biological warfare, and galaxy-spanning devouring.

In the final part, the creator discusses the challenges of managing empire size and resource limitations due to the new mechanics. The game can become overwhelming as districts and planets grow rapidly, causing fluctuations in economy and research output. To mitigate this, the player adopts civics and ascension perks that reduce empire size penalties and enhance growth, allowing for larger planets and more efficient expansion. The video concludes with a positive outlook on the wilderness origin, praising its innovative gameplay, the organic ship mechanics, and the overall fun of controlling a sentient planet. The creator encourages viewers to try the new update and DLC, emphasizing the exciting new possibilities for creative and aggressive playstyles.