Conqueror-7 First Buff in 4.2 & Testing Requested By Viewers | Star Citizen 4.2 PTU Updates Pt. 6

The video showcases testing of the Conqueror-7 laser in Star Citizen 4.2 PTU, demonstrating its effectiveness against small and large ships, with improvements in accuracy and damage, especially at closer ranges. It also highlights a bug with lock-on mechanics during logout and reviews updates to the size 7 Ballista cannon, focusing on better heat management and potential buffs for enhanced combat performance.

In the video, the creator conducts a series of tests on the Conqueror-7 laser weapon in Star Citizen 4.2 PTU, focusing on its effectiveness against smaller ships. They first test the laser against three ships: a Constellation, Hammerhead, and Polaris. The laser successfully destroys the smaller ships quickly, with the Constellation being obliterated in just a couple of seconds and the Hammerhead in less than five seconds, confirming that the laser’s fix is effective. The tests demonstrate the laser’s increased accuracy and damage potential against smaller targets, making it a formidable weapon.

Next, the creator examines the laser’s performance against a larger Polaris. They measure how long it takes to deplete the ship’s shields, which takes approximately 37 seconds for both front and rear shields. Once the shields are down, it takes less than five seconds to destroy the engines and about two minutes to completely destroy the ship. The test highlights the laser’s capability to efficiently disable and destroy large ships, emphasizing its utility in combat scenarios. They also note some structural nuances, such as shield protection over certain engine parts, which require precise targeting.

The video then shifts to range testing, where the creator assesses the laser’s effectiveness at different distances. They find that at 5 km, hitting small fighters is difficult due to slow shield depletion and accuracy issues. As they move closer—at 3 km and then 1.5 km—the laser becomes more effective, with faster shield damage and easier targeting. The closer proximity allows for more precise shots and quicker destruction, illustrating that the laser performs best at shorter ranges, especially when engaging fast-moving or smaller targets.

Following the weapon tests, the creator explores a potential bug related to locking onto the Idris ship. They attempt to lock onto the Idris and then log out, but encounter a restriction preventing logout during combat. When trying to log back in and return to the Idris, they discover that they cannot jump back to the ship, indicating a bug where the lock-on marker is lost after logging out. This confirms ongoing issues with the lock-on system in the current PTU build, which could impact gameplay and ship management during combat.

Finally, the video covers updates to the size 7 Ballista cannon, noting significant changes to its heat management. The cooling rate has been increased from 25 to 5 per second, and the heat per shot drastically reduced from 50,000 to 5,000. The creator demonstrates the weapon’s faster firing rate and discusses its performance, emphasizing that while the damage output remains unchanged, the weapon now overheats less quickly and can be fired more rapidly. They conclude by highlighting the importance of additional buffs, such as increased ammunition capacity and damage, to make the weapon more effective and competitive in gameplay.