In this video, the creator tests the Connie Phoenix equipped with four size five ballistic ADBs, demonstrating its powerful firepower and durability despite challenges with shield penetration and slower projectile speeds. The video also features a challenging gauntlet mission, comparisons with other ships, reflections on game mechanics, and ends with an entertaining player fist fight, all while expressing excitement for future hybrid weapon builds.
In this video, the creator tests the Connie Phoenix equipped with four size five ballistic ADBs, expressing excitement about the return of ballistic weapon tests. The ship is outfitted with top-tier components and a lot of firepower, including numerous missiles, making it a formidable opponent despite being slower than before. The test begins with an HRT mission where the player engages various enemy ships, showcasing the Connie’s ability to shred through shields and hulls, though the ballistic guns have a slower projectile speed of 900 meters per second, which can be a disadvantage.
During combat, the player notes that while the ballistic guns struggle initially to penetrate shields, once the shields are down, the damage output is devastating. The Connie’s durability and firepower allow it to take down enemies like the Buccaneer quickly, but opponents often try to escape rather than fight head-on, which the player finds frustrating. The player also highlights the effectiveness of the ship’s PDCs (point defense cannons) in dealing with smaller threats like missiles and small fighters, adding a layer of defense that complements the ballistic weaponry.
The video progresses to a gauntlet mission designed to test the ballistic setup under more challenging conditions. Here, the player compares the Connie’s ballistics with the Corsair’s performance, noting that while the Connie’s size five ballistics are powerful, they don’t quite match the Corsair’s deadbolts in terms of damage and maneuverability. The biggest challenge remains breaking through enemy shields, which laser cannons handle better, leading the player to consider mixing ballistic and laser weapons in future builds for more balanced combat effectiveness.
Towards the end, the player reflects on the current state of armor and ship durability in the game, mentioning that armor mechanics are not fully implemented and that hit points (HP) dominate damage calculations. This means weapon size and overall DPS matter more than specific weapon types. The player plans to experiment with hybrid weapon setups on the Corsair in upcoming videos, combining size five canyons or repeaters with ballistics to optimize shield breaking and damage output.
The video concludes with a fun and chaotic fist fight scene between players, providing a lighthearted moment after the intense combat tests. The melee battle is described as one of the greatest fist fights seen in Star Citizen, filled with dodges, uppercuts, and tactical moves, ending with a winner emerging and a call to viewers to subscribe, like, and share for more content. The overall tone is enthusiastic and engaging, inviting fellow citizens to enjoy the gameplay and stay tuned for future tests and builds.