Command Module Testing #3: Building A Super Stealthy Command Module | Alpha 4.8 PTU

The creator customizes the Command Module in Star Citizen by manually swapping in stealth components and power-efficient ballistic weapons to significantly reduce its electromagnetic signature and radar detectability, enabling effective covert operations and rapid troop deployment. Through a successful ambush test, the video demonstrates the module’s strengths in stealth and hit-and-run tactics despite its limited speed and maneuverability, highlighting promising future customization improvements in the game.

In this video, the creator explores the challenge of customizing the Command Module in Star Citizen, specifically focusing on building a stealthy variant. Unlike the Caterpillar ship, the Command Module’s components and weapons cannot be changed through the vehicle loadout manager, requiring manual swapping by detaching the module and replacing parts individually. Using two ships, including the Firebird which carries stealth components, the creator methodically replaces the Command Module’s shield generator, power plant, quantum drive, and cooler with stealth versions to reduce its electromagnetic (EM) signature and cross-section for stealth purposes.

After assembling most stealth components, the creator notices that some parts like the cooler from the Firebird are not stealth, so they substitute it with a better stealth cooler from another ship. They also swap out the weapons, initially using omnisky lasers but finding that the power plant cannot sustain full weapon power, limiting ammunition. To remedy this, they switch to size three ballistic cannons called Tarantulas, which are more power-efficient and better suited for stealth combat. The video highlights improvements in the game’s attachment system, making it easier to swap components and weapons without precise alignment.

Once fully equipped with stealth components and ballistic weapons, the Command Module achieves a very low EM signature and radar cross-section, making it difficult to detect. The creator demonstrates how turning off non-essential systems like radar, shields, and weapons can further reduce the EM signature, making the ship nearly invisible to enemy sensors. This stealth build allows the Command Module to function effectively as a scouting or drop ship, with the added benefit of ten drop seats for rapid troop deployment.

The video then moves on to a combat test where the Command Module is undocked from the Caterpillar mothership and used to ambush an enemy ship. The low EM signature allows the Command Module to approach and attack an Avenger Titan without being detected, successfully completing an ambush strike mission. However, when the radar and weapons are fully powered for dogfighting, the EM signature rises significantly, making the ship easier to detect. The creator notes that the Command Module’s maneuverability and speed are limited, making it less effective in prolonged dogfights but excellent for stealthy hit-and-run tactics.

In conclusion, the video presents the first stealth build test for the Command Module in the PTU version of the game. The creator expresses optimism about future updates, especially the vehicle loadout insurance system, which may improve customization options. They invite viewers to share questions or suggestions for further testing. Overall, the stealth Command Module proves to be a versatile and sneaky ship, capable of both covert combat and rapid troop deployment, marking a promising development for players interested in stealth gameplay within Star Citizen.