In this video, the creator and friends tested the Aegis Reclaimer as an aggressive capital ship killer in Star Citizen, discovering its surprising ability to disable large ships like the Polaris and Idris, especially when operated in a coordinated multi-crew setup with optimized weapon configurations. They demonstrated that while solo combat with the Reclaimer is challenging, teamwork and tactics like “combat munching” significantly enhance its effectiveness, making it a formidable ship for capital ship engagements.
In this video, the creator and friends tested the Aegis Reclaimer in Star Citizen, not as a typical salvage ship but as an aggressive capital ship killer. Initially, the creator attempted to solo the Reclaimer in combat by equipping it with four size three hardpoints—two NDB30s and two distortion repeaters—aiming to disable and salvage enemy ships alone. However, solo combat proved challenging and ineffective, especially when facing larger ships like the Polaris. The creator realized that the Reclaimer might be better suited for finishing off already weakened capital ships rather than engaging them head-on solo.
A surprising discovery was made during the tests: the Reclaimer could fracture and disable a Polaris even when its shields were still active. This raised questions about whether this was a bug or intended gameplay, as it allowed the Reclaimer to essentially destroy capital ships quickly without waiting for shields to drop. The same effect was observed on an Idris, where the Reclaimer managed to disable the ship within two minutes. While the Reclaimer’s solo combat effectiveness was limited, this newfound ability suggested it could be a potent capital ship killer under the right conditions.
The dynamic changed significantly when the creator’s friends joined for a multi-crew test. The Reclaimer was reconfigured, with the pilot controlling four size three distortion repeaters and a teammate manning two size five laser cannons on the turrets. This multi-crew setup proved much more effective, allowing the team to quickly disable and take down enemy ships like the Polaris and Redeemer. Coordinated attacks and shared weapon control made engagements faster and more efficient compared to the solo attempts.
Throughout the cooperative battles, the team encountered various challenges, such as enemy ships using their shields and size six weapons, but the Reclaimer’s combined firepower and teamwork overcame these obstacles. The video also highlighted the importance of positioning and coordination, with teammates helping to manage threats and keep the Reclaimer’s target disabled. The creator praised the combat Reclaimer’s potential as a capital ship killer, especially in multi-crew scenarios, where it can outpace solo efforts by a significant margin.
In the closing segments, the team experimented with “combat munching,” a tactic where the Reclaimer tries to salvage or disable a moving Polaris by staying close and using distortion weapons. Although difficult due to speed differences and evasive maneuvers, the team managed to keep the Polaris in a tight loop, showcasing the tactical possibilities of the Reclaimer in combat. The video concluded with the creator acknowledging the Reclaimer’s unique role and effectiveness when used aggressively with a crew, making it a formidable ship for capital ship engagements in Star Citizen.