Salt-e-mike is frustrated with the game’s persistent entity streaming (PES), which makes the game unplayable due to a variety of issues, such as interaction delays and desync. The developers have acknowledged these issues, but the speaker believes that they could have been resolved during the game’s public testing phase (PTU), and that the developers are more concerned with their marketing strategies than the game’s functionality.
Salt-e-mike suggests that the developers knew about the issues with PES but chose to ignore them and release the game anyway, resulting in a poor player experience. Salt-e-mike also criticizes the developers for running ads and events when the game is not functioning properly, and for not giving players an opportunity to enjoy the latest update. He believes that the developers should have collected data during the PTU, allowed players to run missions and earn reputation, and only then run events and marketing promotions.
In conclusion, he is frustrated with Star Citizen’s persistent entity streaming, which makes the game unplayable. The speaker believes that the developers knew about the issues but chose to release the game anyway, and that they are more concerned with marketing than functionality. Salt-e-mike suggests that the developers should have resolved the issues during the PTU, and allowed players to enjoy the game before running marketing events.